skia2/tests/FloatingPointTextureTest.cpp
bsalomon 11abd8d6cb Explicit control in tools of ANGLE frontend and backend
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.

This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.

Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).

BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002

CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot

Review-Url: https://codereview.chromium.org/2381033002
2016-10-14 08:13:48 -07:00

100 lines
3.8 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/*
* This is a straightforward test of floating point textures, which are
* supported on some platforms. As of right now, this test only supports
* 32 bit floating point textures, and indeed floating point test values
* have been selected to require 32 bits of precision and full IEEE conformance
*/
#include <float.h>
#include "Test.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrTexture.h"
#include "SkHalf.h"
static const int DEV_W = 100, DEV_H = 100;
static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H);
template <typename T>
void runFPTest(skiatest::Reporter* reporter, GrContext* context,
T min, T max, T epsilon, T maxInt, int arraySize, GrPixelConfig config) {
SkTDArray<T> controlPixelData, readBuffer;
controlPixelData.setCount(arraySize);
readBuffer.setCount(arraySize);
for (int i = 0; i < arraySize; i += 4) {
controlPixelData[i + 0] = min;
controlPixelData[i + 1] = max;
controlPixelData[i + 2] = epsilon;
controlPixelData[i + 3] = maxInt;
}
for (int origin = 0; origin < 2; ++origin) {
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = DEV_W;
desc.fHeight = DEV_H;
desc.fConfig = config;
desc.fOrigin = 0 == origin ?
kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
SkAutoTUnref<GrTexture> fpTexture(context->textureProvider()->createTexture(
desc, SkBudgeted::kNo, controlPixelData.begin(), 0));
// Floating point textures are NOT supported everywhere
if (nullptr == fpTexture) {
continue;
}
fpTexture->readPixels(0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer.begin(), 0);
REPORTER_ASSERT(reporter,
0 == memcmp(readBuffer.begin(), controlPixelData.begin(), readBuffer.bytes()));
}
}
static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * 4/*RGBA*/;
static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216; // 2 ^ 24
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(FloatingPointTextureTest, reporter, ctxInfo) {
runFPTest<float>(reporter, ctxInfo.grContext(), FLT_MIN, FLT_MAX, FLT_EPSILON,
kMaxIntegerRepresentableInSPFloatingPoint,
FP_CONTROL_ARRAY_SIZE, kRGBA_float_GrPixelConfig);
}
static const int HALF_ALPHA_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * 1 /*alpha-only*/;
static const SkHalf kMaxIntegerRepresentableInHalfFloatingPoint = 0x6800; // 2 ^ 11
// The half float tests currently fail on ES3 ANGLE.
static bool is_rendering_and_not_angle_es3(sk_gpu_test::GrContextFactory::ContextType type) {
if (type == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES3_ContextType ||
type == sk_gpu_test::GrContextFactory::kANGLE_GL_ES3_ContextType) {
return false;
}
return sk_gpu_test::GrContextFactory::IsRenderingContext(type);
}
DEF_GPUTEST_FOR_CONTEXTS(HalfFloatAlphaTextureTest,
&is_rendering_and_not_angle_es3,
reporter, ctxInfo) {
runFPTest<SkHalf>(reporter, ctxInfo.grContext(), SK_HalfMin, SK_HalfMax, SK_HalfEpsilon,
kMaxIntegerRepresentableInHalfFloatingPoint,
HALF_ALPHA_CONTROL_ARRAY_SIZE, kAlpha_half_GrPixelConfig);
}
static const int HALF_RGBA_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * 4 /*RGBA*/;
DEF_GPUTEST_FOR_CONTEXTS(HalfFloatRGBATextureTest,
&is_rendering_and_not_angle_es3,
reporter, ctxInfo) {
runFPTest<SkHalf>(reporter, ctxInfo.grContext(), SK_HalfMin, SK_HalfMax, SK_HalfEpsilon,
kMaxIntegerRepresentableInHalfFloatingPoint,
HALF_RGBA_CONTROL_ARRAY_SIZE, kRGBA_half_GrPixelConfig);
}
#endif