skia2/gm/aaa.cpp
Brian Osman 4428f2c39f Remove SkScalarSinCos
This differed from the separate versions in that it snapped to zero.
It was also strictly worse than calling the two separate versions.
Most clients don't need the snapping, so just call the two existing
functions. For clients that need the snapping, call new variants of
each that do snap.

Change-Id: Ia4e09fd9651932fe15caeab1399df7f6281bdc17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205303
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-04-02 15:46:57 +00:00

146 lines
4.7 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkPath.h"
#include "SkScan.h"
#define W 800
#define H 800
DEF_SIMPLE_GM(analytic_antialias_convex, canvas, W, H) {
SkPaint p;
p.setColor(SK_ColorRED);
p.setAntiAlias(true);
canvas->clear(0xFFFFFFFF);
canvas->save();
SkScalar y = 0;
canvas->translate(0, y);
canvas->rotate(1);
canvas->drawRect({ 20, 20, 200, 200 }, p);
canvas->restore();
y += 200;
canvas->save();
canvas->translate(0, y);
canvas->rotate(1);
canvas->drawRect({ 20, 20, 20.2f, 200 }, p);
canvas->drawRect({ 20, 200, 200, 200.1f }, p);
canvas->drawCircle(100, 100, 30, p);
canvas->restore();
// The following path is empty but it'll reveal bug chrome:662914
SkPath path;
path.moveTo(SkBits2Float(0x429b9d5c), SkBits2Float(0x4367a041)); // 77.8073f, 231.626f
// 77.8075f, 231.626f, 77.8074f, 231.625f, 77.8073f, 231.625f
path.cubicTo(SkBits2Float(0x429b9d71), SkBits2Float(0x4367a022),
SkBits2Float(0x429b9d64), SkBits2Float(0x4367a009),
SkBits2Float(0x429b9d50), SkBits2Float(0x43679ff2));
path.lineTo(SkBits2Float(0x429b9d5c), SkBits2Float(0x4367a041)); // 77.8073f, 231.626f
path.close();
canvas->drawPath(path, p);
// The following path reveals a subtle SkAnalyticQuadraticEdge::updateQuadratic bug:
// we should not use any snapped y for the intermediate values whose error may accumulate;
// snapping should only be allowed once before updateLine.
path.reset();
path.moveTo(SkBits2Float(0x434ba71e), SkBits2Float(0x438a06d0)); // 203.653f, 276.053f
path.lineTo(SkBits2Float(0x43492a74), SkBits2Float(0x4396d70d)); // 201.166f, 301.68f
// 200.921f, 304.207f, 196.939f, 303.82f, 0.707107f
path.conicTo(SkBits2Float(0x4348ebaf), SkBits2Float(0x43981a75),
SkBits2Float(0x4344f079), SkBits2Float(0x4397e900), SkBits2Float(0x3f3504f3));
path.close();
// Manually setting convexity is required. Otherwise, this path will be considered concave.
path.setConvexity(SkPath::kConvex_Convexity);
canvas->drawPath(path, p);
// skbug.com/7573
y += 200;
canvas->save();
canvas->translate(0, y);
p.setAntiAlias(true);
path.reset();
path.moveTo(1.98009784f, 9.0162744f);
path.lineTo(47.843992f, 10.1922744f);
path.lineTo(47.804008f, 11.7597256f);
path.lineTo(1.93990216f, 10.5837256f);
canvas->drawPath(path, p);
canvas->restore();
// skbug.com/7813
// t8888 splits the 800-high canvas into 3 pieces; the boundary is close to 266 and 534
path.reset();
path.moveTo(700, 266);
path.lineTo(710, 266);
path.lineTo(710, 534);
path.lineTo(700, 534);
canvas->drawPath(path, p);
}
DEF_SIMPLE_GM(analytic_antialias_general, canvas, W, H) {
SkPaint p;
p.setColor(SK_ColorRED);
p.setAntiAlias(true);
canvas->clear(0xFFFFFFFF);
canvas->save();
canvas->rotate(1);
const SkScalar R = 115.2f, C = 128.0f;
SkPath path;
path.moveTo(C + R, C);
for (int i = 1; i < 8; ++i) {
SkScalar a = 2.6927937f * i;
path.lineTo(C + R * SkScalarCos(a), C + R * SkScalarSin(a));
}
canvas->drawPath(path, p);
canvas->restore();
canvas->save();
canvas->translate(200, 0);
canvas->rotate(1);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(5);
canvas->drawPath(path, p);
canvas->restore();
// The following two paths test if we correctly cumulates the alpha on the middle pixel
// column where the left rect and the right rect abut.
p.setStyle(SkPaint::kFill_Style);
canvas->translate(0, 300);
path.reset();
path.addRect({20, 20, 100.4999f, 100});
path.addRect({100.5001f, 20, 200, 100});
canvas->drawPath(path, p);
canvas->translate(300, 0);
path.reset();
path.addRect({20, 20, 100.1f, 100});
path.addRect({100.9f, 20, 200, 100});
canvas->drawPath(path, p);
}
DEF_SIMPLE_GM(analytic_antialias_inverse, canvas, W, H) {
SkPaint p;
p.setColor(SK_ColorRED);
p.setAntiAlias(true);
canvas->save();
SkPath path;
path.addCircle(100, 100, 30);
path.setFillType(SkPath::kInverseWinding_FillType);
canvas->drawPath(path, p);
canvas->restore();
}