skia2/gm/bigmatrix.cpp
Mike Reed 50acf8f04b add makeShader() to SkBitmap, and deprecate SkShader version
Bug: skia:8937
Change-Id: I42f011e04937a751222bd8ecc6c69b45cf9626a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-04-08 17:56:34 +00:00

63 lines
1.9 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "ToolUtils.h"
#include "gm.h"
#include "SkColorPriv.h"
#include "SkPath.h"
#include "SkShader.h"
DEF_SIMPLE_GM_BG(bigmatrix, canvas, 50, 50, ToolUtils::color_to_565(0xFF66AA99)) {
SkMatrix m;
m.reset();
m.setRotate(33 * SK_Scalar1);
m.postScale(3000 * SK_Scalar1, 3000 * SK_Scalar1);
m.postTranslate(6000 * SK_Scalar1, -5000 * SK_Scalar1);
canvas->concat(m);
SkPaint paint;
paint.setColor(SK_ColorRED);
paint.setAntiAlias(true);
bool success = m.invert(&m);
SkASSERT(success);
(void)success; // silence compiler :(
SkPath path;
SkPoint pt = {10 * SK_Scalar1, 10 * SK_Scalar1};
SkScalar small = 1 / (500 * SK_Scalar1);
m.mapPoints(&pt, 1);
path.addCircle(pt.fX, pt.fY, small);
canvas->drawPath(path, paint);
pt.set(30 * SK_Scalar1, 10 * SK_Scalar1);
m.mapPoints(&pt, 1);
SkRect rect = {pt.fX - small, pt.fY - small, pt.fX + small, pt.fY + small};
canvas->drawRect(rect, paint);
SkBitmap bmp;
bmp.allocN32Pixels(2, 2);
uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels());
pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00);
pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00);
pixels[2] = SkPackARGB32(0x80, 0x00, 0x00, 0x00);
pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF);
pt.set(30 * SK_Scalar1, 30 * SK_Scalar1);
m.mapPoints(&pt, 1);
SkMatrix s;
s.reset();
s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
paint.setShader(bmp.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &s));
paint.setAntiAlias(false);
paint.setFilterQuality(kLow_SkFilterQuality);
rect.setLTRB(pt.fX - small, pt.fY - small, pt.fX + small, pt.fY + small);
canvas->drawRect(rect, paint);
}