skia2/tests/sksl/inliner/EnumsCanBeInlinedSafely.glsl
John Stiles e8b5a73b56 Remove extraneous line-breaks in generated GLSL/Metal code.
I ran into an issue in an upcoming CL which generated a particularly
ugly switch statement:

    switch (x) {
        default:
             discard;}

So I cleaned this up, and while resolving this issue, managed to improve
a bunch of existing codegen as well. The formatting change has been
split out to a separate CL since it impacts so many golden outputs.

Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-03-12 18:39:57 +00:00

33 lines
786 B
GLSL

out vec4 sk_FragColor;
vec4 helper();
void main() {
vec4 _0_helper;
for (int _1_loop = 0;_1_loop < 1; _1_loop++) {
int _2_temp = 1;
switch (_2_temp) {
case 0:
{
_0_helper = vec4(0.0, 0.0, 0.0, 1.0);
continue;
}
case 1:
{
_0_helper = vec4(0.5, 0.5, 0.5, 1.0);
continue;
}
case 2:
{
_0_helper = vec4(1.0);
continue;
}
default:
{
_0_helper = vec4(1.0, 0.0, 0.0, 1.0);
continue;
}
}
}
sk_FragColor = _0_helper;
}