b4f8b7a9f2
This unifies various chunks of error handling code and makes the DSL more gracefully handle failed object construction. Change-Id: I4edc581c9eba276ce2ee2a17125ea7bd6057134a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420237 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
69 lines
2.6 KiB
C++
69 lines
2.6 KiB
C++
/*
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* Copyright 2021 Google LLC.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkFont.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "src/gpu/GrDirectContextPriv.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/ops/GrFillRectOp.h"
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#include "src/sksl/dsl/priv/DSLFPs.h"
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#include "src/sksl/dsl/priv/DSLWriter.h"
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#include "src/sksl/ir/SkSLVariable.h"
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#include "tools/ToolUtils.h"
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class SimpleDSLEffect : public GrFragmentProcessor {
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public:
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static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 100;
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SimpleDSLEffect() : GrFragmentProcessor(CLASS_ID, kNone_OptimizationFlags) {
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}
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const char* name() const override { return "DSLEffect"; }
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void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
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bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; }
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std::unique_ptr<GrFragmentProcessor> clone() const override { return nullptr; }
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std::unique_ptr<GrGLSLFragmentProcessor> onMakeProgramImpl() const override {
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class Impl : public GrGLSLFragmentProcessor {
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void emitCode(EmitArgs& args) override {
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using namespace SkSL::dsl;
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StartFragmentProcessor(this, &args);
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// Test for skbug.com/11384
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Var x(kInt_Type, 1);
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Declare(x);
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SkASSERT(DSLWriter::Var(x)->initialValue()->description() == "1");
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Var blueAlpha(kUniform_Modifier, kHalf2_Type, "blueAlpha");
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DeclareGlobal(blueAlpha);
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fBlueAlphaUniform = VarUniformHandle(blueAlpha);
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Var coords(kFloat4_Type, sk_FragCoord());
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Declare(coords);
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Return(Half4(Swizzle(coords, X, Y) / 100, blueAlpha));
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EndFragmentProcessor();
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}
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void onSetData(const GrGLSLProgramDataManager& pdman,
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const GrFragmentProcessor& effect) override {
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pdman.set2f(fBlueAlphaUniform, 0.0, 1.0);
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}
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GrGLSLProgramDataManager::UniformHandle fBlueAlphaUniform;
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};
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return std::make_unique<Impl>();
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}
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};
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DEF_SIMPLE_GPU_GM(simple_dsl_test, ctx, sdCtx, canvas, 100, 100) {
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auto fp = std::make_unique<SimpleDSLEffect>();
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GrPaint paint;
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paint.setColorFragmentProcessor(std::move(fp));
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sdCtx->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::I(),
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SkRect::MakeIWH(100, 100));
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}
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