a9c187e5cc
This reverts commit 9e476b798f
.
Reason for revert: Angry Vulkan bots
Original change's description:
> Refactored SPIR-V RelaxedPrecision handling
>
> The RelaxedPrecision decoration is now handled by nextId(), to make it
> easier to see all spots where a RelaxedPrecision decoration might be
> necessary. The goal of this initial refactor is not to actually fix the
> issues with RelaxedPrecision decorations, but rather to lay the
> groundwork for doing so in followup CLs.
>
> The initial intent of this change was to not affect the SPIR-V at all,
> saving modifications for followups, but there ended up being three kinds
> of changes to the output:
>
> 1. Doing things at nextId() time rather than later means some
> decorations move to an earlier spot in the output. This results in
> diffs, but should not cause any behavioral changes.
> 2. We were incorrectly tagging bools as RelaxedPrecision in some
> situations. By funneling things through fewer code paths, the refactor
> would have caused this to happen in even more situations, and the code
> responsible for the bug was being rewritten in this CL anyway, so it
> seemed worth just fixing the issue as part of this change.
> 3. Funneling things through fewer code paths ended up adding
> (correct) RelaxedPrecision modifiers to binary operations that had
> previously been missing them. It seemed better to just let it happen
> than to try to maintain bug-for-bug compatibility with the previous
> approach.
>
> Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I9ada728e5fd5798bc1179640560c2e6045b7efd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385158
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
131 lines
3.3 KiB
JavaScript
131 lines
3.3 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %main "main"
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OpName %i "i"
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OpName %i_0 "i"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %34 RelaxedPrecision
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OpDecorate %45 RelaxedPrecision
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OpDecorate %49 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%float_2 = OpConstant %float 2
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%float_5 = OpConstant %float 5
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%float_0_75 = OpConstant %float 0.75
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%21 = OpConstantComposite %v4float %float_0_75 %float_0_75 %float_0_75 %float_0_75
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%int = OpTypeInt 32 1
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%_ptr_Function_int = OpTypePointer Function %int
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%int_0 = OpConstant %int 0
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%int_10 = OpConstant %int 10
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%float_0_5 = OpConstant %float 0.5
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%int_1 = OpConstant %int 1
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%float_0_25 = OpConstant %float 0.25
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%int_2 = OpConstant %int 2
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%int_100 = OpConstant %int 100
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%main = OpFunction %void None %11
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%12 = OpLabel
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%i = OpVariable %_ptr_Function_int Function
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%i_0 = OpVariable %_ptr_Function_int Function
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%13 = OpExtInst %float %1 Sqrt %float_2
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%16 = OpFOrdGreaterThan %bool %13 %float_5
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OpSelectionMerge %19 None
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OpBranchConditional %16 %17 %18
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%17 = OpLabel
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OpStore %sk_FragColor %21
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OpBranch %19
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%18 = OpLabel
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OpKill
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%19 = OpLabel
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OpStore %i %int_0
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OpBranch %26
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%26 = OpLabel
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OpLoopMerge %30 %29 None
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OpBranch %27
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%27 = OpLabel
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%31 = OpLoad %int %i
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%33 = OpSLessThan %bool %31 %int_10
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OpBranchConditional %33 %28 %30
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%28 = OpLabel
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%34 = OpLoad %v4float %sk_FragColor
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%36 = OpVectorTimesScalar %v4float %34 %float_0_5
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OpStore %sk_FragColor %36
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%37 = OpLoad %int %i
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%39 = OpIAdd %int %37 %int_1
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OpStore %i %39
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OpBranch %29
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%29 = OpLabel
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OpBranch %26
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%30 = OpLabel
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OpBranch %40
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%40 = OpLabel
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OpLoopMerge %44 %43 None
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OpBranch %41
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%41 = OpLabel
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%45 = OpLoad %v4float %sk_FragColor
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%47 = OpCompositeConstruct %v4float %float_0_25 %float_0_25 %float_0_25 %float_0_25
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%48 = OpFAdd %v4float %45 %47
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OpStore %sk_FragColor %48
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OpBranch %42
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%42 = OpLabel
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%49 = OpLoad %v4float %sk_FragColor
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%50 = OpCompositeExtract %float %49 0
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%51 = OpFOrdLessThan %bool %50 %float_0_75
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OpBranchConditional %51 %43 %44
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%43 = OpLabel
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OpBranch %40
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%44 = OpLabel
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OpStore %i_0 %int_0
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OpBranch %53
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%53 = OpLabel
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OpLoopMerge %57 %56 None
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OpBranch %54
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%54 = OpLabel
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%58 = OpLoad %int %i_0
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%59 = OpSLessThan %bool %58 %int_10
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OpBranchConditional %59 %55 %57
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%55 = OpLabel
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%60 = OpLoad %int %i_0
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%62 = OpSMod %int %60 %int_2
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%63 = OpIEqual %bool %62 %int_1
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OpSelectionMerge %66 None
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OpBranchConditional %63 %64 %65
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%64 = OpLabel
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OpBranch %57
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%65 = OpLabel
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%67 = OpLoad %int %i_0
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%69 = OpSGreaterThan %bool %67 %int_100
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OpSelectionMerge %72 None
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OpBranchConditional %69 %70 %71
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%70 = OpLabel
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OpReturn
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%71 = OpLabel
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OpBranch %56
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%72 = OpLabel
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OpBranch %66
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%66 = OpLabel
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OpBranch %56
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%56 = OpLabel
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%73 = OpLoad %int %i_0
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%74 = OpIAdd %int %73 %int_1
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OpStore %i_0 %74
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OpBranch %53
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%57 = OpLabel
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OpReturn
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OpFunctionEnd
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