937d967457
If all glyphs were culled (by being too small), we could end up with a run that never called setHasBitmap. That would prevent us from looking at the view matrix on a subsequent draw, when deciding if we needed to regenerate. Bug: skia:8955 Change-Id: Ic7a2539762527f91bdb50ab78bdf5801bfda0034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206266 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Herb Derby <herb@google.com>
29 lines
830 B
C++
29 lines
830 B
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkFont.h"
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#include "SkPaint.h"
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#include "SkTextBlob.h"
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DEF_SIMPLE_GM(skbug_8955, canvas, 100, 100) {
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SkPaint p;
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SkFont font;
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font.setSize(50);
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auto blob = SkTextBlob::MakeFromText("+", 1, font);
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// This bug only appeared when drawing the same text blob. We would generate no glyphs on the
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// first draw, and fail to mark the blob as having any bitmap runs. That would prevent us from
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// re-generating the blob on the second draw, even though the matrix had been restored.
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canvas->save();
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canvas->scale(0, 0);
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canvas->drawTextBlob(blob, 30, 60, p);
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canvas->restore();
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canvas->drawTextBlob(blob, 30, 60, p);
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}
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