0b8bb88cbb
When in GL backend, adds a "Shaders" section to the debug menu. "Load" scrapes all of the vertex and fragment shaders being used, then displays them. They can be edited, and "Save" pushes the results. Note: It is trivial to trigger an assert by saving a shader that doesn't compile. I'd like to make the program builder more robust in a follow-up CL, to fall back to the "real" SkSL, not draw, or something along those lines. Change-Id: I841fe2ee76a3c2eae58b64ef587fcbe25b95cc7e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206905 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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BisectSlide.cpp | ||
BisectSlide.h | ||
GMSlide.cpp | ||
GMSlide.h | ||
ImageSlide.cpp | ||
ImageSlide.h | ||
ImGuiLayer.cpp | ||
ImGuiLayer.h | ||
NIMASlide.cpp | ||
NIMASlide.h | ||
ParticlesSlide.cpp | ||
ParticlesSlide.h | ||
SampleSlide.cpp | ||
SampleSlide.h | ||
SkottieSlide.cpp | ||
SkottieSlide.h | ||
SKPSlide.cpp | ||
SKPSlide.h | ||
Slide.h | ||
SlideDir.cpp | ||
SlideDir.h | ||
StatsLayer.cpp | ||
StatsLayer.h | ||
SvgSlide.cpp | ||
SvgSlide.h | ||
TouchGesture.cpp | ||
TouchGesture.h | ||
Viewer.cpp | ||
Viewer.h |