2a24338c77
I have verified locally that nothing draws differently. Motivation: * SK_SIMPLE_GM makes it easier to write a GM. * Reducing 1100 lines of code makes maintenance easier. * Simple GMs are easy to convert to Fiddles. Review URL: https://codereview.chromium.org/1333553002
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkRandom.h"
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#include "SkTemplates.h"
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static void strokePath(SkCanvas* canvas, const SkPath& path) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(SK_ColorRED);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPath(path, paint);
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}
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DEF_SIMPLE_GM(getpostextpath, canvas, 480, 780) {
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// explicitly add spaces, to test a prev. bug
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const char* text = "Ham bur ge fons";
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int len = SkToInt(strlen(text));
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SkPath path;
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SkPaint paint;
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paint.setAntiAlias(true);
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sk_tool_utils::set_portable_typeface(&paint);
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paint.setTextSize(SkIntToScalar(48));
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canvas->translate(SkIntToScalar(10), SkIntToScalar(64));
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canvas->drawText(text, len, 0, 0, paint);
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paint.getTextPath(text, len, 0, 0, &path);
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strokePath(canvas, path);
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path.reset();
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SkAutoTArray<SkPoint> pos(len);
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SkAutoTArray<SkScalar> widths(len);
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paint.getTextWidths(text, len, &widths[0]);
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SkRandom rand;
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SkScalar x = SkIntToScalar(20);
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SkScalar y = SkIntToScalar(100);
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for (int i = 0; i < len; ++i) {
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pos[i].set(x, y + rand.nextSScalar1() * 24);
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x += widths[i];
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}
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canvas->translate(0, SkIntToScalar(64));
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canvas->drawPosText(text, len, &pos[0], paint);
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paint.getPosTextPath(text, len, &pos[0], &path);
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strokePath(canvas, path);
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}
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