e1c2beb3be
float distance($genType p0, $genType p1); half distance($genHType p0, $genHType p1); Change-Id: I492a90c0fe5c950c878752d45c3b2dc6f2cd866e Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412379 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
22 lines
928 B
Metal
22 lines
928 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 pos1;
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float4 pos2;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 expected = float4(3.0, 3.0, 5.0, 13.0);
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_out.sk_FragColor = ((((((abs(_uniforms.pos1.x - _uniforms.pos2.x) == expected.x && distance(_uniforms.pos1.xy, _uniforms.pos2.xy) == expected.y) && distance(_uniforms.pos1.xyz, _uniforms.pos2.xyz) == expected.z) && distance(_uniforms.pos1, _uniforms.pos2) == expected.w) && 3.0 == expected.x) && 3.0 == expected.y) && 5.0 == expected.z) && 13.0 == expected.w ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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