skia2/tests/sksl/intrinsics/Smoothstep.metal
John Stiles 4987c4af49 Implement compile-time optimization for smoothstep().
$genType smoothstep($genType edge0, $genType edge1, $genType x);
$genType smoothstep(float edge0, float edge1, $genType x);
$genHType smoothstep($genHType edge0, $genHType edge1, $genHType x);
$genHType smoothstep(half edge0, half edge1, $genHType x);

Change-Id: Idf6a39fab8d5b81d4a3233444a8b381460cbde71
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412356
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-05-25 20:32:46 +00:00

23 lines
1.9 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 testInputs;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
const float4 constVal = float4(-1.25, 0.0, 0.75, 2.25);
float4 expectedA = float4(0.0, 0.0, 0.84375, 1.0);
float4 expectedB = float4(1.0, 0.0, 1.0, 1.0);
_out.sk_FragColor = ((((((((((((((((((0.0 == expectedA.x && all(float2(0.0, 0.0) == expectedA.xy)) && all(float3(0.0, 0.0, 0.84375) == expectedA.xyz)) && all(float4(0.0, 0.0, 0.84375, 1.0) == expectedA)) && 0.0 == expectedA.x) && all(float2(0.0, 0.0) == expectedA.xy)) && all(float3(0.0, 0.0, 0.84375) == expectedA.xyz)) && all(float4(0.0, 0.0, 0.84375, 1.0) == expectedA)) && smoothstep(_uniforms.colorRed.y, _uniforms.colorGreen.y, -1.25) == expectedA.x) && all(smoothstep(_uniforms.colorRed.y, _uniforms.colorGreen.y, float2(-1.25, 0.0)) == expectedA.xy)) && all(smoothstep(_uniforms.colorRed.y, _uniforms.colorGreen.y, float3(-1.25, 0.0, 0.75)) == expectedA.xyz)) && all(smoothstep(_uniforms.colorRed.y, _uniforms.colorGreen.y, constVal) == expectedA)) && 1.0 == expectedB.x) && all(float2(1.0, 0.0) == expectedB.xy)) && all(float3(1.0, 0.0, 1.0) == expectedB.xyz)) && all(float4(1.0, 0.0, 1.0, 1.0) == expectedB)) && smoothstep(_uniforms.colorRed.x, _uniforms.colorGreen.x, -1.25) == expectedB.x) && all(smoothstep(_uniforms.colorRed.xy, _uniforms.colorGreen.xy, float2(-1.25, 0.0)) == expectedB.xy)) && all(smoothstep(_uniforms.colorRed.xyz, _uniforms.colorGreen.xyz, float3(-1.25, 0.0, 0.75)) == expectedB.xyz)) && all(smoothstep(_uniforms.colorRed, _uniforms.colorGreen, constVal) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}