9f43ceefa3
This is supported in GLSL ES3. (Strangely, vector operator! isn't.) Previously, this was flagged as an error: http://review.skia.org/459885 Change-Id: I2c4299159fff58fefe8bd131c8d317cd82974a62 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459886 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
29 lines
571 B
GLSL
29 lines
571 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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uniform float unknownInput;
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vec4 main() {
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float x = 1.0;
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float y = 2.0;
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int z = 3;
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x = (x - x) + ((y * x) * x) * (y - x);
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y = (x / y) / x;
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z = (((z / 2) % 3 << 4) >> 2) << 1;
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x += 12.0;
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x -= 12.0;
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x *= (y /= 10.0);
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z |= 0;
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z &= -1;
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z ^= 0;
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z >>= 2;
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z <<= 4;
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z %= 5;
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x = 6.0;
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y = 6.0;
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z = 6;
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ivec2 w = ivec2(~5);
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w = ~w;
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return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed;
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}
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