skia2/resources/sksl/dslfp/GrDSLFPTest_IfStatement.fp
John Stiles 47b48bc2be Reland "Add support for uniforms and layout(key)s to DSLCPPCodeGenerator."
This reverts commit 289da86e37.

Reason for revert: relanding

Original change's description:
> Revert "Add support for uniforms and layout(key)s to DSLCPPCodeGenerator."
>
> This reverts commit f33b061e3b.
>
> Reason for revert: Google3 roll and wasm build
>
> Original change's description:
> > Add support for uniforms and layout(key)s to DSLCPPCodeGenerator.
> >
> > Change-Id: I77c386e3d72fb4a5986e5efb8bc9d409200534d1
> > Bug: skia:11854
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398457
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: I006ece639fa6051ff6ef1c496e648db9d5d0b30a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399498
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>


Bug: skia:11854
Change-Id: I1a4a4db471e2ad0b169b2b77784ca17e6286fbd2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400036
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-22 20:04:32 +00:00

45 lines
1.2 KiB
GLSL

layout(key) in half one; // always equals 1.0
half4 main() {
half4 color = half4(0);
// Basic if statement. (00 == 00: true --> color=0001)
if (color.rg == color.ba) color.a = one;
// Basic if statement with Block. (00 == 01: false)
if (color.rg == color.ba) {
color.r = color.a;
}
// TODO(skia:11872): Add test for If statement with comma-expression statement instead of Block.
// Basic if-else statement. (0 == 0: true --> color=1011)
if (color.r == color.g) color = color.araa; else color = color.rrra;
// Chained if-else statements.
if (color.r + color.g + color.b + color.a == one) { // (3 == 1: false)
color = half4(-1);
} else if (color.r + color.g + color.b + color.a == 2) { // (3 == 2: false)
color = half4(-2);
} else {
color = color.ggaa; // (color=0011)
}
// Nested if-else statements.
if (color.r == one) { // (0 == 1: false)
if (color.r == 2) {
color = color.rrrr;
} else {
color = color.gggg;
}
} else {
if (color.b * color.a == one) { // (1*1 == 1: true)
color = color.rbga; // (color = 0101)
} else {
color = color.aaaa;
}
}
return color;
}