67baf2dd48
This reverts commit 22dcb5fd7e
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Reason for revert: Lot's of red Android and Win bots.
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
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> Convert to use the newer MakeForShader factory, which requires this.
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> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I0fa844c6cf985d16e72c7f26aa217752612dcfc1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401077
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
26 lines
1.6 KiB
Plaintext
26 lines
1.6 KiB
Plaintext
uniform half4 colorGreen, colorRed, colorBlack, colorWhite, testInputs;
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half4 main() {
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int4 intGreen = int4(colorGreen * 100);
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int4 intRed = int4(colorRed * 100);
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return (mix(intGreen.x, intRed.x, false) == intGreen.x &&
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mix(intGreen.xy, intRed.xy, bool2(false)) == intGreen.xy &&
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mix(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz &&
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mix(intGreen.xyzw, intRed.xyzw, bool4(false)) == intGreen.xyzw &&
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mix(intGreen.x, intRed.x, true) == intRed.x &&
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mix(intGreen.xy, intRed.xy, bool2(true)) == intRed.xy &&
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mix(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz &&
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mix(intGreen.xyzw, intRed.xyzw, bool4(true)) == intRed.xyzw &&
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mix(colorGreen.x, colorRed.x, false) == colorGreen.x &&
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mix(colorGreen.xy, colorRed.xy, bool2(false)) == colorGreen.xy &&
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mix(colorGreen.xyz, colorRed.xyz, bool3(false)) == colorGreen.xyz &&
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mix(colorGreen.xyzw, colorRed.xyzw, bool4(false)) == colorGreen.xyzw &&
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mix(colorGreen.x, colorRed.x, true) == colorRed.x &&
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mix(colorGreen.xy, colorRed.xy, bool2(true)) == colorRed.xy &&
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mix(colorGreen.xyz, colorRed.xyz, bool3(true)) == colorRed.xyz &&
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mix(colorGreen.xyzw, colorRed.xyzw, bool4(true)) == colorRed.xyzw) ? colorGreen
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: colorRed;
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}
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