67baf2dd48
This reverts commit 22dcb5fd7e
.
Reason for revert: Lot's of red Android and Win bots.
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I0fa844c6cf985d16e72c7f26aa217752612dcfc1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401077
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
23 lines
743 B
Plaintext
23 lines
743 B
Plaintext
// A continue inside a switch (where permitted) prevents fallthrough to the next case block, just
|
|
// like a break statement would.
|
|
|
|
// Make sure that we properly dead-strip code following `continue` in a switch.
|
|
// This is particularly relevant because our inliner replaces return statements with continue.
|
|
|
|
uniform half4 colorGreen, colorRed;
|
|
|
|
half4 main() {
|
|
// A looping construct is required for continue.
|
|
float result = 0;
|
|
for (int x=0; x<=1; x++) {
|
|
@switch (2) {
|
|
case 1: result = abs(1); continue;
|
|
case 2: result = abs(2); continue;
|
|
case 3: result = abs(3); continue;
|
|
case 4: result = abs(4); continue;
|
|
}
|
|
}
|
|
|
|
return result == 2 ? colorGreen : colorRed;
|
|
}
|