skia2/resources/sksl/shared/StaticSwitchWithContinue.sksl
Joe Gregorio 67baf2dd48 Revert "Add coords parameter to all .sksl test files used as runtime effects"
This reverts commit 22dcb5fd7e.

Reason for revert: Lot's of red Android and Win bots.

Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I0fa844c6cf985d16e72c7f26aa217752612dcfc1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401077
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
2021-04-26 19:40:30 +00:00

23 lines
743 B
Plaintext

// A continue inside a switch (where permitted) prevents fallthrough to the next case block, just
// like a break statement would.
// Make sure that we properly dead-strip code following `continue` in a switch.
// This is particularly relevant because our inliner replaces return statements with continue.
uniform half4 colorGreen, colorRed;
half4 main() {
// A looping construct is required for continue.
float result = 0;
for (int x=0; x<=1; x++) {
@switch (2) {
case 1: result = abs(1); continue;
case 2: result = abs(2); continue;
case 3: result = abs(3); continue;
case 4: result = abs(4); continue;
}
}
return result == 2 ? colorGreen : colorRed;
}