8c595fed7c
'in' variables without locations aren't allowed. Use uniforms instead. Bug: skia:11738 Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
14 lines
302 B
GLSL
14 lines
302 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 a;
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uniform vec4 b;
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uniform uvec2 c;
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uniform uvec2 d;
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uniform ivec3 e;
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uniform ivec3 f;
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void main() {
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sk_FragColor.x = float(lessThan(a, b).x ? 1 : 0);
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sk_FragColor.y = float(lessThan(c, d).y ? 1 : 0);
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sk_FragColor.z = float(lessThan(e, f).z ? 1 : 0);
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}
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