skia2/modules/sksg/include/SkSGGeometryNode.h
Florin Malita 3b526b05d6 "Modularize" SkSG
* relocate all SkSG-related files under modules/sksg/
* fix various tidbits to make non-sksg builds possible
* drop obsolete SampleSGInval.cpp

Change-Id: I54e6c5bb1a09f45030fa8d607b3eb3f7cba78957
Reviewed-on: https://skia-review.googlesource.com/130025
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-05-25 17:11:52 +00:00

50 lines
952 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGGeometryNode_DEFINED
#define SkSGGeometryNode_DEFINED
#include "SkSGNode.h"
class SkCanvas;
class SkPaint;
class SkPath;
namespace sksg {
/**
* Base class for nodes which provide 'geometry' (as opposed to paint)
* for drawing.
*
* Think SkRect, SkPath, etc.
*/
class GeometryNode : public Node {
public:
void clip(SkCanvas*, bool antiAlias) const;
void draw(SkCanvas*, const SkPaint&) const;
SkPath asPath() const;
protected:
GeometryNode();
virtual void onClip(SkCanvas*, bool antiAlias) const = 0;
virtual void onDraw(SkCanvas*, const SkPaint&) const = 0;
virtual SkPath onAsPath() const = 0;
private:
friend class Draw; // wants to know the cached bounds.
typedef Node INHERITED;
};
} // namespace sksg
#endif // SkSGGeometryNode_DEFINED