5843012837
This allows fragment processors to sample their children with their local coordinate system transformed by a matrix. Change-Id: Ifa848bbd85b939bbc5751fec5cf8f89ee904bf39 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282590 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
74 lines
2.8 KiB
Plaintext
74 lines
2.8 KiB
Plaintext
# Copyright 2016 Google Inc.
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#
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# Things are easiest for everyone if these source paths are absolute.
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_src = get_path_info("../src", "abspath")
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skia_sksl_sources = [
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"$_src/sksl/SkSLASTNode.cpp",
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"$_src/sksl/SkSLByteCode.cpp",
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"$_src/sksl/SkSLByteCodeGenerator.cpp",
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"$_src/sksl/SkSLCFGGenerator.cpp",
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"$_src/sksl/SkSLCompiler.cpp",
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"$_src/sksl/SkSLIRGenerator.cpp",
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"$_src/sksl/SkSLLexer.cpp",
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"$_src/sksl/SkSLParser.cpp",
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"$_src/sksl/SkSLSampleMatrix.cpp",
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"$_src/sksl/SkSLSectionAndParameterHelper.cpp",
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"$_src/sksl/SkSLString.cpp",
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"$_src/sksl/SkSLUtil.cpp",
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"$_src/sksl/ir/SkSLSetting.cpp",
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"$_src/sksl/ir/SkSLSymbolTable.cpp",
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"$_src/sksl/ir/SkSLType.cpp",
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"$_src/sksl/ir/SkSLVariableReference.cpp",
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]
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skia_sksl_gpu_sources = [
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"$_src/sksl/SkSLCPPCodeGenerator.cpp",
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"$_src/sksl/SkSLCPPUniformCTypes.cpp",
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"$_src/sksl/SkSLGLSLCodeGenerator.cpp",
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"$_src/sksl/SkSLHCodeGenerator.cpp",
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"$_src/sksl/SkSLMetalCodeGenerator.cpp",
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"$_src/sksl/SkSLOutputStream.cpp",
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"$_src/sksl/SkSLPipelineStageCodeGenerator.cpp",
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"$_src/sksl/SkSLSPIRVCodeGenerator.cpp",
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"$_src/sksl/SkSLSPIRVtoHLSL.cpp",
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]
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skia_gpu_processor_sources = [
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"$_src/gpu/effects/GrAARectEffect.fp",
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"$_src/gpu/effects/GrAlphaThresholdFragmentProcessor.fp",
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"$_src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp",
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"$_src/gpu/effects/GrCircleBlurFragmentProcessor.fp",
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"$_src/gpu/effects/GrCircleEffect.fp",
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"$_src/gpu/effects/GrClampFragmentProcessor.fp",
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"$_src/gpu/effects/GrColorMatrixFragmentProcessor.fp",
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"$_src/gpu/effects/GrComposeLerpEffect.fp",
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"$_src/gpu/effects/GrConfigConversionEffect.fp",
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"$_src/gpu/effects/GrConstColorProcessor.fp",
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"$_src/gpu/effects/GrDeviceSpaceEffect.fp",
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"$_src/gpu/effects/GrEllipseEffect.fp",
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"$_src/gpu/effects/GrHSLToRGBFilterEffect.fp",
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"$_src/gpu/effects/GrLumaColorFilterEffect.fp",
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"$_src/gpu/effects/GrMagnifierEffect.fp",
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"$_src/gpu/effects/GrMatrixEffect.fp",
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"$_src/gpu/effects/GrMixerEffect.fp",
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"$_src/gpu/effects/GrOverrideInputFragmentProcessor.fp",
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"$_src/gpu/effects/GrPremulInputFragmentProcessor.fp",
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"$_src/gpu/effects/GrRGBToHSLFilterEffect.fp",
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"$_src/gpu/effects/GrRRectBlurEffect.fp",
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"$_src/gpu/effects/GrRectBlurEffect.fp",
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"$_src/gpu/gradients/GrClampedGradientEffect.fp",
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"$_src/gpu/gradients/GrDualIntervalGradientColorizer.fp",
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"$_src/gpu/gradients/GrLinearGradientLayout.fp",
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"$_src/gpu/gradients/GrRadialGradientLayout.fp",
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"$_src/gpu/gradients/GrSingleIntervalGradientColorizer.fp",
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"$_src/gpu/gradients/GrSweepGradientLayout.fp",
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"$_src/gpu/gradients/GrTextureGradientColorizer.fp",
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"$_src/gpu/gradients/GrTiledGradientEffect.fp",
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"$_src/gpu/gradients/GrTwoPointConicalGradientLayout.fp",
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"$_src/gpu/gradients/GrUnrolledBinaryGradientColorizer.fp",
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]
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