skia2/include/effects/SkOpPathEffect.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

39 lines
1.1 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOpPathEffect_DEFINED
#define SkOpPathEffect_DEFINED
#include "include/core/SkPaint.h"
#include "include/core/SkPathEffect.h"
#include "include/pathops/SkPathOps.h"
class SK_API SkMergePathEffect {
public:
/* Defers to two other patheffects, and then combines their outputs using the specified op.
* e.g.
* result = output_one op output_two
*
* If either one or two is nullptr, then the original path is passed through to the op.
*/
static sk_sp<SkPathEffect> Make(sk_sp<SkPathEffect> one, sk_sp<SkPathEffect> two, SkPathOp op);
};
class SK_API SkMatrixPathEffect {
public:
static sk_sp<SkPathEffect> MakeTranslate(SkScalar dx, SkScalar dy);
static sk_sp<SkPathEffect> Make(const SkMatrix&);
};
class SK_API SkStrokePathEffect {
public:
static sk_sp<SkPathEffect> Make(SkScalar width, SkPaint::Join, SkPaint::Cap,
SkScalar miter = 4);
};
#endif