c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkOpPathEffect_DEFINED
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#define SkOpPathEffect_DEFINED
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#include "include/core/SkPaint.h"
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#include "include/core/SkPathEffect.h"
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#include "include/pathops/SkPathOps.h"
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class SK_API SkMergePathEffect {
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public:
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/* Defers to two other patheffects, and then combines their outputs using the specified op.
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* e.g.
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* result = output_one op output_two
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*
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* If either one or two is nullptr, then the original path is passed through to the op.
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*/
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static sk_sp<SkPathEffect> Make(sk_sp<SkPathEffect> one, sk_sp<SkPathEffect> two, SkPathOp op);
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};
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class SK_API SkMatrixPathEffect {
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public:
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static sk_sp<SkPathEffect> MakeTranslate(SkScalar dx, SkScalar dy);
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static sk_sp<SkPathEffect> Make(const SkMatrix&);
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};
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class SK_API SkStrokePathEffect {
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public:
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static sk_sp<SkPathEffect> Make(SkScalar width, SkPaint::Join, SkPaint::Cap,
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SkScalar miter = 4);
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};
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#endif
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