skia2/modules/sksg/include/SkSGGeometryNode.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

54 lines
1.0 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGGeometryNode_DEFINED
#define SkSGGeometryNode_DEFINED
#include "modules/sksg/include/SkSGNode.h"
class SkCanvas;
class SkPaint;
class SkPath;
namespace sksg {
/**
* Base class for nodes which provide 'geometry' (as opposed to paint)
* for drawing.
*
* Think SkRect, SkPath, etc.
*/
class GeometryNode : public Node {
public:
void clip(SkCanvas*, bool antiAlias) const;
void draw(SkCanvas*, const SkPaint&) const;
bool contains(const SkPoint&) const;
SkPath asPath() const;
protected:
GeometryNode();
virtual void onClip(SkCanvas*, bool antiAlias) const = 0;
virtual void onDraw(SkCanvas*, const SkPaint&) const = 0;
virtual bool onContains(const SkPoint&) const = 0;
virtual SkPath onAsPath() const = 0;
private:
friend class Draw; // wants to know the cached bounds.
typedef Node INHERITED;
};
} // namespace sksg
#endif // SkSGGeometryNode_DEFINED