c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGGeometryNode_DEFINED
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#define SkSGGeometryNode_DEFINED
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#include "modules/sksg/include/SkSGNode.h"
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class SkCanvas;
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class SkPaint;
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class SkPath;
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namespace sksg {
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/**
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* Base class for nodes which provide 'geometry' (as opposed to paint)
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* for drawing.
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*
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* Think SkRect, SkPath, etc.
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*/
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class GeometryNode : public Node {
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public:
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void clip(SkCanvas*, bool antiAlias) const;
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void draw(SkCanvas*, const SkPaint&) const;
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bool contains(const SkPoint&) const;
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SkPath asPath() const;
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protected:
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GeometryNode();
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virtual void onClip(SkCanvas*, bool antiAlias) const = 0;
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virtual void onDraw(SkCanvas*, const SkPaint&) const = 0;
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virtual bool onContains(const SkPoint&) const = 0;
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virtual SkPath onAsPath() const = 0;
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private:
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friend class Draw; // wants to know the cached bounds.
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typedef Node INHERITED;
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};
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} // namespace sksg
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#endif // SkSGGeometryNode_DEFINED
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