skia2/tools/SkBitmapRegionSampler.h
msarett 35e5d1b449 Refactor SkBitmapRegionDecoderInterface for Android
The result SkBitmap, the pixel allocator, and the alpha
preference need to be communicated from the client to
the region decoder.

BUG=skia:

Review URL: https://codereview.chromium.org/1418093006
2015-10-27 12:50:25 -07:00

44 lines
1.3 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmap.h"
#include "SkBitmapRegionDecoderInterface.h"
#include "SkImageDecoder.h"
#include "SkTemplates.h"
/*
* This class aims to duplicate the current implementation of
* SkBitmapRegionDecoder in Android.
*/
class SkBitmapRegionSampler : public SkBitmapRegionDecoderInterface {
public:
/*
* Takes ownership of pointer to decoder
*/
SkBitmapRegionSampler(SkImageDecoder* decoder, int width, int height);
bool decodeRegion(SkBitmap* bitmap, SkBitmap::Allocator* allocator,
const SkIRect& desiredSubset, int sampleSize,
SkColorType colorType, bool requireUnpremul) override;
bool conversionSupported(SkColorType colorType) override {
// SkBitmapRegionSampler does not allow the client to check if the conversion
// is supported. We will return true as a default. If the conversion is in
// fact not supported, decodeRegion() will ignore the prefColorType and choose
// its own color type. We catch this and fail non-fatally in our test code.
return true;
}
private:
SkAutoTDelete<SkImageDecoder> fDecoder;
typedef SkBitmapRegionDecoderInterface INHERITED;
};