skia2/tests/GpuLayerCacheTest.cpp
robertphillips 478dd72336 Fix layer hoisting image filter corner cases
This CL fixes 5 bugs related to hoisting image filters:

For image filters the src layer (the one prior to filtering) often needs to be
smaller then the final layer. This requires the saveLayer's optional bounds
to be stored (in SkLayerInfo.h and SkRecordDraw.cpp) and then used in
compute_source_rect and carried around in GrCachedLayer.

The image filters can add an extra offset to the final draw operation.
This is now computed in GrLayerHoister::FilterLayer and  carried around in
GrCachedLayer.

Filtered layers must use exact matches. This is now done in GrLayerCache::lock.

The filter cache requires a valid matrix so it can compute the correct offset.
This is now done in GrLayerHoister::FilterLayer.

Filtered layers need to be drawn with drawSprite while unfiltered (and therefore
hopefully atlased) layers can be drawn with drawBitmap. This is now done in
draw_replacement_bitmap.

Committed: https://skia.googlesource.com/skia/+/702eb9622102599d94ab6798e6227cf29f48c2d3

Review URL: https://codereview.chromium.org/803183003
2014-12-16 08:25:55 -08:00

251 lines
9.4 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrContextFactory.h"
#include "GrLayerCache.h"
#include "SkPictureRecorder.h"
#include "Test.h"
class TestingAccess {
public:
static unsigned NumLayers(GrLayerCache* cache) {
return cache->numLayers();
}
static void Purge(GrLayerCache* cache, uint32_t pictureID) {
cache->purge(pictureID);
}
static int Uses(GrCachedLayer* layer) {
return layer->uses();
}
static GrCachedLayer* Find(GrLayerCache* cache, uint32_t pictureID,
const SkMatrix& initialMat,
const unsigned* key, int keySize) {
return cache->findLayer(pictureID, initialMat, key, keySize);
}
};
// Add several layers to the cache
static void create_layers(skiatest::Reporter* reporter,
GrLayerCache* cache,
const SkPicture& picture,
unsigned numToAdd,
unsigned idOffset) {
for (unsigned i = 0; i < numToAdd; ++i) {
unsigned indices[1] = { idOffset+i+1 };
GrCachedLayer* layer = cache->findLayerOrCreate(picture.uniqueID(),
idOffset+i+1, idOffset+i+2,
SkIRect::MakeEmpty(),
SkIRect::MakeEmpty(),
SkMatrix::I(),
indices, 1,
NULL);
REPORTER_ASSERT(reporter, layer);
GrCachedLayer* temp = TestingAccess::Find(cache, picture.uniqueID(), SkMatrix::I(),
indices, 1);
REPORTER_ASSERT(reporter, temp == layer);
REPORTER_ASSERT(reporter, TestingAccess::NumLayers(cache) == idOffset + i + 1);
REPORTER_ASSERT(reporter, picture.uniqueID() == layer->pictureID());
REPORTER_ASSERT(reporter, layer->start() == idOffset + i + 1);
REPORTER_ASSERT(reporter, layer->stop() == idOffset + i + 2);
REPORTER_ASSERT(reporter, NULL == layer->texture());
REPORTER_ASSERT(reporter, NULL == layer->paint());
REPORTER_ASSERT(reporter, !layer->isAtlased());
}
}
static void lock_layer(skiatest::Reporter* reporter,
GrLayerCache* cache,
GrCachedLayer* layer) {
// Make the layer 512x512 (so it can be atlased)
GrSurfaceDesc desc;
desc.fWidth = 512;
desc.fHeight = 512;
desc.fConfig = kSkia8888_GrPixelConfig;
bool needsRerendering;
bool inAtlas = cache->tryToAtlas(layer, desc, &needsRerendering);
if (!inAtlas) {
cache->lock(layer, desc, &needsRerendering);
}
REPORTER_ASSERT(reporter, needsRerendering);
cache->lock(layer, desc, &needsRerendering);
REPORTER_ASSERT(reporter, !needsRerendering);
REPORTER_ASSERT(reporter, layer->texture());
REPORTER_ASSERT(reporter, layer->locked());
cache->addUse(layer);
REPORTER_ASSERT(reporter, 1 == TestingAccess::Uses(layer));
}
// This test case exercises the public API of the GrLayerCache class.
// In particular it checks its interaction with the resource cache (w.r.t.
// locking & unlocking textures).
// TODO: need to add checks on VRAM usage!
DEF_GPUTEST(GpuLayerCache, reporter, factory) {
static const unsigned kInitialNumLayers = 5;
for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
continue;
}
GrContext* context = factory->get(glCtxType);
if (NULL == context) {
continue;
}
SkPictureRecorder recorder;
recorder.beginRecording(1, 1);
SkAutoTUnref<const SkPicture> picture(recorder.endRecording());
GrLayerCache cache(context);
create_layers(reporter, &cache, *picture, kInitialNumLayers, 0);
for (unsigned i = 0; i < kInitialNumLayers; ++i) {
unsigned indices[1] = { i + 1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
indices, 1);
REPORTER_ASSERT(reporter, layer);
lock_layer(reporter, &cache, layer);
// The first 4 layers should be in the atlas (and thus have non-empty
// rects)
if (i < 4) {
REPORTER_ASSERT(reporter, layer->isAtlased());
} else {
// The 5th layer couldn't fit in the atlas
REPORTER_ASSERT(reporter, !layer->isAtlased());
}
}
// Unlock the textures
for (unsigned i = 0; i < kInitialNumLayers; ++i) {
unsigned indices[1] = { i+1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
indices, 1);
REPORTER_ASSERT(reporter, layer);
cache.removeUse(layer);
}
for (unsigned i = 0; i < kInitialNumLayers; ++i) {
unsigned indices[1] = { i+1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
indices, 1);
REPORTER_ASSERT(reporter, layer);
// All the layers should be unlocked
REPORTER_ASSERT(reporter, !layer->locked());
// When hoisted layers aren't cached they are aggressively removed
// from the atlas
#if GR_CACHE_HOISTED_LAYERS
// The first 4 layers should still be in the atlas.
if (i < 4) {
REPORTER_ASSERT(reporter, layer->texture());
REPORTER_ASSERT(reporter, layer->isAtlased());
} else {
#endif
// The final layer should not be atlased.
REPORTER_ASSERT(reporter, NULL == layer->texture());
REPORTER_ASSERT(reporter, !layer->isAtlased());
#if GR_CACHE_HOISTED_LAYERS
}
#endif
}
{
unsigned indices[1] = { kInitialNumLayers+1 };
// Add an additional layer. Since all the layers are unlocked this
// will force out the first atlased layer
create_layers(reporter, &cache, *picture, 1, kInitialNumLayers);
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
indices, 1);
REPORTER_ASSERT(reporter, layer);
lock_layer(reporter, &cache, layer);
cache.removeUse(layer);
}
for (unsigned i = 0; i < kInitialNumLayers+1; ++i) {
unsigned indices[1] = { i+1 };
GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(),
indices, 1);
#if GR_CACHE_HOISTED_LAYERS
// 3 old layers plus the new one should be in the atlas.
if (1 == i || 2 == i || 3 == i || 5 == i) {
REPORTER_ASSERT(reporter, layer);
REPORTER_ASSERT(reporter, !layer->locked());
REPORTER_ASSERT(reporter, layer->texture());
REPORTER_ASSERT(reporter, layer->isAtlased());
} else if (4 == i) {
#endif
// The one that was never atlased should still be around
REPORTER_ASSERT(reporter, layer);
REPORTER_ASSERT(reporter, NULL == layer->texture());
REPORTER_ASSERT(reporter, !layer->isAtlased());
#if GR_CACHE_HOISTED_LAYERS
} else {
// The one bumped out of the atlas (i.e., 0) should be gone
REPORTER_ASSERT(reporter, NULL == layer);
}
#endif
}
//--------------------------------------------------------------------
// Free them all SkGpuDevice-style. This will not free up the
// atlas' texture but will eliminate all the layers.
TestingAccess::Purge(&cache, picture->uniqueID());
REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
// TODO: add VRAM/resource cache check here
//--------------------------------------------------------------------
// Test out the GrContext-style purge. This should remove all the layers
// and the atlas.
// Re-create the layers
create_layers(reporter, &cache, *picture, kInitialNumLayers, 0);
// Free them again GrContext-style. This should free up everything.
cache.freeAll();
REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
// TODO: add VRAM/resource cache check here
//--------------------------------------------------------------------
// Test out the MessageBus-style purge. This will not free the atlas
// but should eliminate the free-floating layers.
create_layers(reporter, &cache, *picture, kInitialNumLayers, 0);
picture.reset(NULL);
cache.processDeletedPictures();
REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
// TODO: add VRAM/resource cache check here
}
}
#endif