68b6eca42e
git-svn-id: http://skia.googlecode.com/svn/trunk@9604 2bbb7eff-a529-9590-31e7-b0007b416f81
507 lines
14 KiB
C++
507 lines
14 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkTArray_DEFINED
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#define SkTArray_DEFINED
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#include <new>
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#include "SkTypes.h"
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#include "SkTemplates.h"
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template <typename T, bool MEM_COPY = false> class SkTArray;
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namespace SkTArrayExt {
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template<typename T>
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inline void copy(SkTArray<T, true>* self, const T* array) {
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memcpy(self->fMemArray, array, self->fCount * sizeof(T));
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}
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template<typename T>
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inline void copyAndDelete(SkTArray<T, true>* self, char* newMemArray) {
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memcpy(newMemArray, self->fMemArray, self->fCount * sizeof(T));
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}
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template<typename T>
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inline void copy(SkTArray<T, false>* self, const T* array) {
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for (int i = 0; i < self->fCount; ++i) {
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SkNEW_PLACEMENT_ARGS(self->fItemArray + i, T, (array[i]));
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}
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}
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template<typename T>
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inline void copyAndDelete(SkTArray<T, false>* self, char* newMemArray) {
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for (int i = 0; i < self->fCount; ++i) {
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SkNEW_PLACEMENT_ARGS(newMemArray + sizeof(T) * i, T, (self->fItemArray[i]));
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self->fItemArray[i].~T();
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}
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}
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}
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template <typename T, bool MEM_COPY> void* operator new(size_t, SkTArray<T, MEM_COPY>*, int);
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/** When MEM_COPY is true T will be bit copied when moved.
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When MEM_COPY is false, T will be copy constructed / destructed.
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In all cases T's constructor will be called on allocation,
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and its destructor will be called from this object's destructor.
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*/
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template <typename T, bool MEM_COPY> class SkTArray {
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public:
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/**
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* Creates an empty array with no initial storage
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*/
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SkTArray() {
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fCount = 0;
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fReserveCount = gMIN_ALLOC_COUNT;
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fAllocCount = 0;
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fMemArray = NULL;
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fPreAllocMemArray = NULL;
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}
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/**
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* Creates an empty array that will preallocate space for reserveCount
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* elements.
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*/
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explicit SkTArray(int reserveCount) {
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this->init(NULL, 0, NULL, reserveCount);
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}
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/**
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* Copies one array to another. The new array will be heap allocated.
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*/
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explicit SkTArray(const SkTArray& array) {
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this->init(array.fItemArray, array.fCount, NULL, 0);
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}
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/**
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* Creates a SkTArray by copying contents of a standard C array. The new
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* array will be heap allocated. Be careful not to use this constructor
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* when you really want the (void*, int) version.
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*/
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SkTArray(const T* array, int count) {
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this->init(array, count, NULL, 0);
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}
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/**
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* assign copy of array to this
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*/
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SkTArray& operator =(const SkTArray& array) {
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for (int i = 0; i < fCount; ++i) {
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fItemArray[i].~T();
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}
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fCount = 0;
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this->checkRealloc((int)array.count());
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fCount = array.count();
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SkTArrayExt::copy(this, static_cast<const T*>(array.fMemArray));
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return *this;
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}
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virtual ~SkTArray() {
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for (int i = 0; i < fCount; ++i) {
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fItemArray[i].~T();
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}
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if (fMemArray != fPreAllocMemArray) {
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sk_free(fMemArray);
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}
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}
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/**
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* Resets to count() == 0
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*/
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void reset() { this->pop_back_n(fCount); }
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/**
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* Resets to count() = n newly constructed T objects.
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*/
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void reset(int n) {
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SkASSERT(n >= 0);
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for (int i = 0; i < fCount; ++i) {
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fItemArray[i].~T();
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}
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// set fCount to 0 before calling checkRealloc so that no copy cons. are called.
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fCount = 0;
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this->checkRealloc(n);
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fCount = n;
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for (int i = 0; i < fCount; ++i) {
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SkNEW_PLACEMENT(fItemArray + i, T);
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}
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}
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/**
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* Resets to a copy of a C array.
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*/
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void reset(const T* array, int count) {
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for (int i = 0; i < fCount; ++i) {
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fItemArray[i].~T();
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}
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int delta = count - fCount;
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this->checkRealloc(delta);
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fCount = count;
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for (int i = 0; i < count; ++i) {
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SkTArrayExt::copy(this, array);
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}
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}
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/**
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* Number of elements in the array.
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*/
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int count() const { return fCount; }
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/**
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* Is the array empty.
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*/
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bool empty() const { return !fCount; }
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/**
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* Adds 1 new default-constructed T value and returns in by reference. Note
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* the reference only remains valid until the next call that adds or removes
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* elements.
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*/
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T& push_back() {
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T* newT = reinterpret_cast<T*>(this->push_back_raw(1));
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SkNEW_PLACEMENT(newT, T);
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return *newT;
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}
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/**
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* Version of above that uses a copy constructor to initialize the new item
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*/
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T& push_back(const T& t) {
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T* newT = reinterpret_cast<T*>(this->push_back_raw(1));
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SkNEW_PLACEMENT_ARGS(newT, T, (t));
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return *newT;
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}
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/**
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* Allocates n more default T values, and returns the address of the start
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* of that new range. Note: this address is only valid until the next API
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* call made on the array that might add or remove elements.
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*/
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T* push_back_n(int n) {
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SkASSERT(n >= 0);
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T* newTs = reinterpret_cast<T*>(this->push_back_raw(n));
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for (int i = 0; i < n; ++i) {
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SkNEW_PLACEMENT(newTs + i, T);
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}
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return newTs;
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}
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/**
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* Version of above that uses a copy constructor to initialize all n items
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* to the same T.
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*/
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T* push_back_n(int n, const T& t) {
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SkASSERT(n >= 0);
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T* newTs = reinterpret_cast<T*>(this->push_back_raw(n));
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for (int i = 0; i < n; ++i) {
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SkNEW_PLACEMENT_ARGS(newTs[i], T, (t));
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}
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return newTs;
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}
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/**
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* Version of above that uses a copy constructor to initialize the n items
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* to separate T values.
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*/
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T* push_back_n(int n, const T t[]) {
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SkASSERT(n >= 0);
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this->checkRealloc(n);
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for (int i = 0; i < n; ++i) {
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SkNEW_PLACEMENT_ARGS(fItemArray + fCount + i, T, (t[i]));
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}
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fCount += n;
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return fItemArray + fCount - n;
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}
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/**
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* Removes the last element. Not safe to call when count() == 0.
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*/
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void pop_back() {
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SkASSERT(fCount > 0);
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--fCount;
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fItemArray[fCount].~T();
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this->checkRealloc(0);
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}
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/**
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* Removes the last n elements. Not safe to call when count() < n.
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*/
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void pop_back_n(int n) {
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SkASSERT(n >= 0);
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SkASSERT(fCount >= n);
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fCount -= n;
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for (int i = 0; i < n; ++i) {
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fItemArray[fCount + i].~T();
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}
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this->checkRealloc(0);
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}
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/**
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* Pushes or pops from the back to resize. Pushes will be default
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* initialized.
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*/
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void resize_back(int newCount) {
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SkASSERT(newCount >= 0);
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if (newCount > fCount) {
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this->push_back_n(newCount - fCount);
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} else if (newCount < fCount) {
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this->pop_back_n(fCount - newCount);
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}
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}
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T* begin() {
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return fItemArray;
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}
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const T* begin() const {
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return fItemArray;
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}
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T* end() {
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return fItemArray ? fItemArray + fCount : NULL;
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}
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const T* end() const {
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return fItemArray ? fItemArray + fCount : NULL;;
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}
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/**
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* Get the i^th element.
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*/
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T& operator[] (int i) {
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SkASSERT(i < fCount);
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SkASSERT(i >= 0);
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return fItemArray[i];
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}
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const T& operator[] (int i) const {
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SkASSERT(i < fCount);
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SkASSERT(i >= 0);
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return fItemArray[i];
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}
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/**
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* equivalent to operator[](0)
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*/
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T& front() { SkASSERT(fCount > 0); return fItemArray[0];}
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const T& front() const { SkASSERT(fCount > 0); return fItemArray[0];}
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/**
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* equivalent to operator[](count() - 1)
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*/
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T& back() { SkASSERT(fCount); return fItemArray[fCount - 1];}
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const T& back() const { SkASSERT(fCount > 0); return fItemArray[fCount - 1];}
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/**
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* equivalent to operator[](count()-1-i)
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*/
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T& fromBack(int i) {
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SkASSERT(i >= 0);
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SkASSERT(i < fCount);
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return fItemArray[fCount - i - 1];
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}
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const T& fromBack(int i) const {
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SkASSERT(i >= 0);
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SkASSERT(i < fCount);
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return fItemArray[fCount - i - 1];
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}
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bool operator==(const SkTArray<T, MEM_COPY>& right) const {
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int leftCount = this->count();
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if (leftCount != right.count()) {
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return false;
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}
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for (int index = 0; index < leftCount; ++index) {
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if (fItemArray[index] != right.fItemArray[index]) {
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return false;
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}
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}
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return true;
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}
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bool operator!=(const SkTArray<T, MEM_COPY>& right) const {
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return !(*this == right);
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}
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protected:
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/**
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* Creates an empty array that will use the passed storage block until it
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* is insufficiently large to hold the entire array.
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*/
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template <int N>
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SkTArray(SkAlignedSTStorage<N,T>* storage) {
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this->init(NULL, 0, storage->get(), N);
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}
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/**
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* Copy another array, using preallocated storage if preAllocCount >=
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* array.count(). Otherwise storage will only be used when array shrinks
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* to fit.
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*/
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template <int N>
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SkTArray(const SkTArray& array, SkAlignedSTStorage<N,T>* storage) {
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this->init(array.fItemArray, array.fCount, storage->get(), N);
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}
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/**
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* Copy a C array, using preallocated storage if preAllocCount >=
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* count. Otherwise storage will only be used when array shrinks
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* to fit.
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*/
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template <int N>
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SkTArray(const T* array, int count, SkAlignedSTStorage<N,T>* storage) {
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this->init(array, count, storage->get(), N);
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}
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void init(const T* array, int count,
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void* preAllocStorage, int preAllocOrReserveCount) {
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SkASSERT(count >= 0);
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SkASSERT(preAllocOrReserveCount >= 0);
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fCount = count;
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fReserveCount = (preAllocOrReserveCount > 0) ?
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preAllocOrReserveCount :
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gMIN_ALLOC_COUNT;
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fPreAllocMemArray = preAllocStorage;
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if (fReserveCount >= fCount &&
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NULL != preAllocStorage) {
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fAllocCount = fReserveCount;
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fMemArray = preAllocStorage;
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} else {
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fAllocCount = SkMax32(fCount, fReserveCount);
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fMemArray = sk_malloc_throw(fAllocCount * sizeof(T));
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}
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SkTArrayExt::copy(this, array);
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}
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private:
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static const int gMIN_ALLOC_COUNT = 8;
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// Helper function that makes space for n objects, adjusts the count, but does not initialize
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// the new objects.
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void* push_back_raw(int n) {
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this->checkRealloc(n);
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void* ptr = fItemArray + fCount;
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fCount += n;
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return ptr;
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}
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inline void checkRealloc(int delta) {
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SkASSERT(fCount >= 0);
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SkASSERT(fAllocCount >= 0);
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SkASSERT(-delta <= fCount);
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int newCount = fCount + delta;
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int newAllocCount = fAllocCount;
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if (newCount > fAllocCount || newCount < (fAllocCount / 3)) {
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// whether we're growing or shrinking, we leave at least 50% extra space for future
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// growth (clamped to the reserve count).
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newAllocCount = SkMax32(newCount + ((newCount + 1) >> 1), fReserveCount);
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}
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if (newAllocCount != fAllocCount) {
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fAllocCount = newAllocCount;
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char* newMemArray;
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if (fAllocCount == fReserveCount && NULL != fPreAllocMemArray) {
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newMemArray = (char*) fPreAllocMemArray;
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} else {
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newMemArray = (char*) sk_malloc_throw(fAllocCount*sizeof(T));
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}
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SkTArrayExt::copyAndDelete<T>(this, newMemArray);
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if (fMemArray != fPreAllocMemArray) {
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sk_free(fMemArray);
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}
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fMemArray = newMemArray;
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}
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}
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friend void* operator new<T>(size_t, SkTArray*, int);
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template<typename X> friend void SkTArrayExt::copy(SkTArray<X, true>* that, const X*);
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template<typename X> friend void SkTArrayExt::copyAndDelete(SkTArray<X, true>* that, char*);
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template<typename X> friend void SkTArrayExt::copy(SkTArray<X, false>* that, const X*);
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template<typename X> friend void SkTArrayExt::copyAndDelete(SkTArray<X, false>* that, char*);
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int fReserveCount;
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int fCount;
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int fAllocCount;
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void* fPreAllocMemArray;
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union {
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T* fItemArray;
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void* fMemArray;
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};
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};
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// Use the below macro (SkNEW_APPEND_TO_TARRAY) rather than calling this directly
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template <typename T, bool MEM_COPY>
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void* operator new(size_t, SkTArray<T, MEM_COPY>* array, int atIndex) {
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// Currently, we only support adding to the end of the array. When the array class itself
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// supports random insertion then this should be updated.
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// SkASSERT(atIndex >= 0 && atIndex <= array->count());
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SkASSERT(atIndex == array->count());
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return array->push_back_raw(1);
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}
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// Skia doesn't use C++ exceptions but it may be compiled with them enabled. Having an op delete
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// to match the op new silences warnings about missing op delete when a constructor throws an
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// exception.
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template <typename T, bool MEM_COPY>
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void operator delete(void*, SkTArray<T, MEM_COPY>* array, int atIndex) {
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SK_CRASH();
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}
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// Constructs a new object as the last element of an SkTArray.
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#define SkNEW_APPEND_TO_TARRAY(array_ptr, type_name, args) \
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(new ((array_ptr), (array_ptr)->count()) type_name args)
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/**
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* Subclass of SkTArray that contains a preallocated memory block for the array.
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*/
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template <int N, typename T, bool MEM_COPY = false>
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class SkSTArray : public SkTArray<T, MEM_COPY> {
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private:
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typedef SkTArray<T, MEM_COPY> INHERITED;
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public:
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SkSTArray() : INHERITED(&fStorage) {
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}
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SkSTArray(const SkSTArray& array)
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: INHERITED(array, &fStorage) {
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}
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explicit SkSTArray(const INHERITED& array)
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: INHERITED(array, &fStorage) {
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}
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SkSTArray(const T* array, int count)
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: INHERITED(array, count, &fStorage) {
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}
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SkSTArray& operator= (const SkSTArray& array) {
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return *this = *(const INHERITED*)&array;
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}
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SkSTArray& operator= (const INHERITED& array) {
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INHERITED::operator=(array);
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return *this;
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}
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private:
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SkAlignedSTStorage<N,T> fStorage;
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};
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#endif
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