skia2/include/core/SkTileGridPicture.h
commit-bot@chromium.org d393b17cf3 Retract SkPicture::kOptimizeForClippedPlayback_RecordingFlag from public API
This CL sets the stage for retracting the SkPicture::kOptimizeForClippedPlayback_RecordingFlag flag
from the public API (more work needs to be done in Blink & Chrome). In the new world the only way
to set this flag (and thus instantiate an SkPicture-derived
class) is by passing a factory to the SkPictureRecorder class. This is to get all clients always using
factories so that we can then change the factory call used (i.e., so the factory just creates a BBH) and
do away with the SkPicture-derived classes.

BUG=skia:2315
R=reed@google.com

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/239703006

git-svn-id: http://skia.googlecode.com/svn/trunk@14221 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-16 16:02:10 +00:00

72 lines
2.1 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTileGridPicture_DEFINED
#define SkTileGridPicture_DEFINED
#include "SkPicture.h"
#include "SkPoint.h"
#include "SkSize.h"
/**
* Subclass of SkPicture that creates an SkTileGrid. The tile grid has lower recording
* and playback costs then rTree, but is less effective at eliminating extraneous
* primitives for arbitrary query rectangles. It is most effective for
* tiled playback when the tile structure is known at record time.
*/
class SK_API SkTileGridPicture : public SkPicture {
public:
struct TileGridInfo {
/** Tile placement interval */
SkISize fTileInterval;
/** Pixel coverage overlap between adjacent tiles */
SkISize fMargin;
/** Offset added to device-space bounding box positions to convert
* them to tile-grid space. This can be used to adjust the "phase"
* of the tile grid to match probable query rectangles that will be
* used to search into the tile grid. As long as the offset is smaller
* or equal to the margin, there is no need to extend the domain of
* the tile grid to prevent data loss.
*/
SkIPoint fOffset;
};
/**
* Constructor
* @param width recording canvas width in device pixels
* @param height recording canvas height in device pixels
* @param info description of the tiling layout
*/
SkTileGridPicture(int width, int height, const TileGridInfo& info);
virtual SkBBoxHierarchy* createBBoxHierarchy() const SK_OVERRIDE;
private:
int fXTileCount, fYTileCount;
TileGridInfo fInfo;
typedef SkPicture INHERITED;
};
class SkTileGridPictureFactory : public SkPictureFactory {
public:
SkTileGridPictureFactory(const SkTileGridPicture::TileGridInfo& info) : fInfo(info) { }
virtual SkPicture* create(int width, int height) SK_OVERRIDE {
return SkNEW_ARGS(SkTileGridPicture, (width, height, fInfo));
}
protected:
SkTileGridPicture::TileGridInfo fInfo;
private:
typedef SkPictureFactory INHERITED;
};
#endif