c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
37 lines
864 B
C++
37 lines
864 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSVGTransformableNode_DEFINED
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#define SkSVGTransformableNode_DEFINED
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#include "experimental/svg/model/SkSVGNode.h"
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#include "include/core/SkMatrix.h"
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class SkSVGTransformableNode : public SkSVGNode {
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public:
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~SkSVGTransformableNode() override = default;
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void setTransform(const SkSVGTransformType& t) { fTransform = t; }
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protected:
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SkSVGTransformableNode(SkSVGTag);
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bool onPrepareToRender(SkSVGRenderContext*) const override;
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void onSetAttribute(SkSVGAttribute, const SkSVGValue&) override;
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void mapToParent(SkPath*) const;
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private:
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// FIXME: should be sparse
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SkSVGTransformType fTransform;
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typedef SkSVGNode INHERITED;
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};
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#endif // SkSVGTransformableNode_DEFINED
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