skia2/gm/textblobrandomfont.cpp
Chris Dalton 382b122e45 Revert "Add a GpuGM class for GPU-only tests"
This reverts commit f5efa78902.

Reason for revert: PreAbandon failures

Original change's description:
> Add a GpuGM class for GPU-only tests
> 
> Bug: skia:8731
> Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
> Reviewed-on: https://skia-review.googlesource.com/c/189134
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=mtklein@google.com,brianosman@google.com,csmartdalton@google.com

Change-Id: Iab2a4323f077277445add18bb0e8c658d3bf0d2a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8731
Reviewed-on: https://skia-review.googlesource.com/c/190121
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-02-07 10:06:01 +00:00

168 lines
5.5 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "sk_tool_utils.h"
#include "Resources.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkRandomScalerContext.h"
#include "SkStream.h"
#include "SkSurface.h"
#include "SkTextBlob.h"
#include "SkTypeface.h"
#include "GrContext.h"
namespace skiagm {
class TextBlobRandomFont : public GM {
public:
// This gm tests that textblobs can be translated and scaled with a font that returns random
// but deterministic masks
TextBlobRandomFont() { }
protected:
void onOnceBeforeDraw() override {
SkTextBlobBuilder builder;
const char* text = "The quick brown fox jumps over the lazy dog.";
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(SK_ColorMAGENTA);
// make textbloben
SkFont font;
font.setSize(32);
font.setEdging(SkFont::Edging::kSubpixelAntiAlias);
// Setup our random scaler context
auto typeface = sk_tool_utils::create_portable_typeface("sans-serif", SkFontStyle::Bold());
if (!typeface) {
typeface = SkTypeface::MakeDefault();
}
font.setTypeface(sk_make_sp<SkRandomTypeface>(std::move(typeface), paint, false));
SkScalar y = 0;
SkRect bounds;
font.measureText(text, strlen(text), kUTF8_SkTextEncoding, &bounds);
y -= bounds.fTop;
sk_tool_utils::add_to_text_blob(&builder, text, font, 0, y);
y += bounds.fBottom;
// A8
const char* bigtext1 = "The quick brown fox";
const char* bigtext2 = "jumps over the lazy dog.";
font.setSize(160);
font.setSubpixel(false);
font.setEdging(SkFont::Edging::kAntiAlias);
font.measureText(bigtext1, strlen(bigtext1), kUTF8_SkTextEncoding, &bounds);
y -= bounds.fTop;
sk_tool_utils::add_to_text_blob(&builder, bigtext1, font, 0, y);
y += bounds.fBottom;
font.measureText(bigtext2, strlen(bigtext2), kUTF8_SkTextEncoding, &bounds);
y -= bounds.fTop;
sk_tool_utils::add_to_text_blob(&builder, bigtext2, font, 0, y);
y += bounds.fBottom;
// color emoji
if (sk_sp<SkTypeface> origEmoji = sk_tool_utils::emoji_typeface()) {
font.setTypeface(sk_make_sp<SkRandomTypeface>(origEmoji, paint, false));
const char* emojiText = sk_tool_utils::emoji_sample_text();
font.measureText(emojiText, strlen(emojiText), kUTF8_SkTextEncoding, &bounds);
y -= bounds.fTop;
sk_tool_utils::add_to_text_blob(&builder, emojiText, font, 0, y);
y += bounds.fBottom;
}
// build
fBlob = builder.make();
}
SkString onShortName() override {
return SkString("textblobrandomfont");
}
SkISize onISize() override {
return SkISize::Make(kWidth, kHeight);
}
void onDraw(SkCanvas* canvas) override {
// This GM exists to test a specific feature of the GPU backend.
// This GM uses sk_tool_utils::makeSurface which doesn't work well with vias.
// This GM uses SkRandomTypeface which doesn't work well with serialization.
if (nullptr == canvas->getGrContext()) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
canvas->drawColor(SK_ColorWHITE);
SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, canvas->imageInfo().colorType(),
kPremul_SkAlphaType,
canvas->imageInfo().refColorSpace());
SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
auto surface(sk_tool_utils::makeSurface(canvas, info, &props));
if (!surface) {
DrawFailureMessage(canvas, "This test requires a surface");
return;
}
SkPaint paint;
paint.setAntiAlias(true);
SkCanvas* surfaceCanvas = surface->getCanvas();
SkScalar stride = SkScalarCeilToScalar(fBlob->bounds().height());
SkScalar yOffset = 5;
canvas->save();
// Originally we would alternate between rotating and not to force blob regeneration,
// but that code seems to have rotted. Keeping the rotate to match the old GM as
// much as possible, and it seems like a reasonable stress test for transformed
// color emoji.
canvas->rotate(-0.05f);
canvas->drawTextBlob(fBlob, 10, yOffset, paint);
yOffset += stride;
canvas->restore();
// this will test lcd masks when not requested
// on cpu this currently causes unspecified behavior, so avoid until it is fixed
if (canvas->getGrContext()) {
// Rotate in the surface canvas, not the final canvas, to avoid aliasing
surfaceCanvas->rotate(-0.05f);
surfaceCanvas->drawTextBlob(fBlob, 10, yOffset, paint);
surface->draw(canvas, 0, 0, nullptr);
}
yOffset += stride;
// free gpu resources and verify
if (canvas->getGrContext()) {
canvas->getGrContext()->freeGpuResources();
}
canvas->rotate(-0.05f);
canvas->drawTextBlob(fBlob, 10, yOffset, paint);
yOffset += stride;
}
private:
sk_sp<SkTextBlob> fBlob;
static constexpr int kWidth = 2000;
static constexpr int kHeight = 1600;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new TextBlobRandomFont;)
}