skia2/bench/GMBench.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

40 lines
910 B
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GMBench_DEFINED
#define GMBench_DEFINED
#include "bench/Benchmark.h"
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
/**
* Runs a GM as a benchmark by repeatedly drawing the GM.
*/
class GMBench : public Benchmark {
public:
// Constructor takes ownership of the GM param.
GMBench(skiagm::GM* gm);
~GMBench() override;
void modifyGrContextOptions(GrContextOptions* options) override {
return fGM->modifyGrContextOptions(options);
}
protected:
const char* onGetName() override;
bool isSuitableFor(Backend backend) override;
void onDraw(int loops, SkCanvas* canvas) override;
SkIPoint onGetSize() override;
private:
skiagm::GM* fGM;
SkString fName;
typedef Benchmark INHERITED;
};
#endif