skia2/bench/ClearBench.cpp
Michael Ludwig 75294fe3e8 Force flush in clear benchmarks
Bug: skia:
Change-Id: I9d373dbcf78c6fe52f74deb37d8e08595d3a7c28
Reviewed-on: https://skia-review.googlesource.com/c/184064
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-01-15 17:46:59 +00:00

79 lines
2.5 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This benchmark attempts to measure the time to do a fullscreen clear, an axis-aligned partial
// clear, and a clear restricted to an axis-aligned rounded rect. The fullscreen and axis-aligned
// partial clears on the GPU should follow a fast path that maps to backend-specialized clear
// operations, whereas the rounded-rect clear cannot be.
#include "Benchmark.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkRect.h"
#include "SkRRect.h"
class ClearBench : public Benchmark {
public:
enum ClearType {
kFull_ClearType,
kPartial_ClearType,
kComplex_ClearType
};
ClearBench(ClearType type) : fType(type) {}
protected:
const char* onGetName() override {
switch(fType) {
case kFull_ClearType:
return "Clear-Full";
case kPartial_ClearType:
return "Clear-Partial";
case kComplex_ClearType:
return "Clear-Complex";
}
SkASSERT(false);
return "Unreachable";
}
void onDraw(int loops, SkCanvas* canvas) override {
const SkColor color = SK_ColorBLUE;
const SkRect partialClip = SkRect::MakeLTRB(50, 50, 400, 400);
const SkRRect complexClip = SkRRect::MakeRectXY(partialClip, 15, 15);
// TODO (michaelludwig): Any benefit to changing the clip geometry?
for (int i = 0; i < loops; i++) {
canvas->save();
switch(fType) {
case kPartial_ClearType:
canvas->clipRect(partialClip);
break;
case kComplex_ClearType:
canvas->clipRRect(complexClip);
break;
case kFull_ClearType:
// Don't add any extra clipping, since it defaults to the entire "device"
break;
}
canvas->clear(color);
canvas->restore();
// Loop to prevent batching between ops (which matters for fullscreen clears that just
// overwrite each other and only one thing is executed regardless of the loop count)
canvas->flush();
}
}
private:
ClearType fType;
};
DEF_BENCH( return new ClearBench(ClearBench::kFull_ClearType); )
DEF_BENCH( return new ClearBench(ClearBench::kPartial_ClearType); )
DEF_BENCH( return new ClearBench(ClearBench::kComplex_ClearType); )