skia2/include/effects/SkTransparentShader.h
rmistry@google.com fbfcd56021 Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054

git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-08-23 18:09:54 +00:00

40 lines
1.0 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTransparentShader_DEFINED
#define SkTransparentShader_DEFINED
#include "SkShader.h"
class SkTransparentShader : public SkShader {
public:
SkTransparentShader() {}
virtual uint32_t getFlags() SK_OVERRIDE;
virtual bool setContext( const SkBitmap& device,
const SkPaint& paint,
const SkMatrix& matrix) SK_OVERRIDE;
virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader)
private:
// these are a cache from the call to setContext()
const SkBitmap* fDevice;
uint8_t fAlpha;
SkTransparentShader(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {}
typedef SkShader INHERITED;
};
#endif