skia2/samplecode/ClockFaceView.cpp
djsollen@google.com c73dd5c688 Update SkFlattenable buffers to be more modular.
This CL is an effort to stage the conversion to named
parameters for all SkFlattenable commands. This particular
stage only does the following two things...

1. Move flattenable buffers from SkFlattenable.h into
   their own header.
2. Update and Add new read write methods for better clarity
   and convenience.

BUG=

Review URL: https://codereview.appspot.com/6448095

git-svn-id: http://skia.googlecode.com/svn/trunk@4980 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-08-07 15:54:32 +00:00

257 lines
6.6 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkFlattenableBuffers.h"
#include "SkGradientShader.h"
#include "SkPath.h"
#include "SkRegion.h"
#include "SkShader.h"
#include "SkUtils.h"
#include "SkColorPriv.h"
#include "SkColorFilter.h"
#include "SkTypeface.h"
#include "SkAvoidXfermode.h"
static inline SkPMColor rgb2gray(SkPMColor c)
{
unsigned r = SkGetPackedR32(c);
unsigned g = SkGetPackedG32(c);
unsigned b = SkGetPackedB32(c);
unsigned x = (r * 5 + g * 7 + b * 4) >> 4;
return SkPackARGB32(0, x, x, x) | (c & (SK_A32_MASK << SK_A32_SHIFT));
}
class SkGrayScaleColorFilter : public SkColorFilter {
public:
virtual void filterSpan(const SkPMColor src[], int count, SkPMColor result[])
{
for (int i = 0; i < count; i++)
result[i] = rgb2gray(src[i]);
}
};
class SkChannelMaskColorFilter : public SkColorFilter {
public:
SkChannelMaskColorFilter(U8CPU redMask, U8CPU greenMask, U8CPU blueMask)
{
fMask = SkPackARGB32(0xFF, redMask, greenMask, blueMask);
}
virtual void filterSpan(const SkPMColor src[], int count, SkPMColor result[])
{
SkPMColor mask = fMask;
for (int i = 0; i < count; i++)
result[i] = src[i] & mask;
}
private:
SkPMColor fMask;
};
///////////////////////////////////////////////////////////
#include "SkGradientShader.h"
#include "SkLayerRasterizer.h"
#include "SkBlurMaskFilter.h"
#include "Sk2DPathEffect.h"
class Dot2DPathEffect : public Sk2DPathEffect {
public:
Dot2DPathEffect(SkScalar radius, const SkMatrix& matrix,
SkTDArray<SkPoint>* pts)
: Sk2DPathEffect(matrix), fRadius(radius), fPts(pts) {}
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Dot2DPathEffect)
protected:
virtual void begin(const SkIRect& uvBounds, SkPath* dst) {
if (fPts) {
fPts->reset();
}
this->INHERITED::begin(uvBounds, dst);
}
// virtual void end(SkPath* dst) {}
virtual void next(const SkPoint& loc, int u, int v, SkPath* dst)
{
if (fPts) {
*fPts->append() = loc;
}
dst->addCircle(loc.fX, loc.fY, fRadius);
}
Dot2DPathEffect(SkFlattenableReadBuffer& buffer) : INHERITED(buffer)
{
fRadius = buffer.readScalar();
fPts = NULL;
}
virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE {
this->INHERITED::flatten(buffer);
buffer.writeScalar(fRadius);
}
private:
SkScalar fRadius;
SkTDArray<SkPoint>* fPts;
typedef Sk2DPathEffect INHERITED;
};
class InverseFillPE : public SkPathEffect {
public:
InverseFillPE() {}
virtual bool filterPath(SkPath* dst, const SkPath& src, SkStrokeRec*) SK_OVERRIDE {
*dst = src;
dst->setFillType(SkPath::kInverseWinding_FillType);
return true;
}
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(InverseFillPE)
protected:
InverseFillPE(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {}
private:
typedef SkPathEffect INHERITED;
};
static SkPathEffect* makepe(float interp, SkTDArray<SkPoint>* pts) {
SkMatrix lattice;
SkScalar rad = 3 + SkIntToScalar(4) * (1 - interp);
lattice.setScale(rad*2, rad*2, 0, 0);
lattice.postSkew(SK_Scalar1/3, 0, 0, 0);
return new Dot2DPathEffect(rad, lattice, pts);
}
static void r7(SkLayerRasterizer* rast, SkPaint& p, SkScalar interp) {
p.setPathEffect(makepe(SkScalarToFloat(interp), NULL))->unref();
rast->addLayer(p);
#if 0
p.setPathEffect(new InverseFillPE())->unref();
p.setXfermodeMode(SkXfermode::kSrcIn_Mode);
p.setXfermodeMode(SkXfermode::kClear_Mode);
p.setAlpha((1 - interp) * 255);
rast->addLayer(p);
#endif
}
typedef void (*raster_proc)(SkLayerRasterizer*, SkPaint&);
#include "SkXfermode.h"
static void apply_shader(SkPaint* paint, float scale)
{
SkPaint p;
SkLayerRasterizer* rast = new SkLayerRasterizer;
p.setAntiAlias(true);
r7(rast, p, SkFloatToScalar(scale));
paint->setRasterizer(rast)->unref();
paint->setColor(SK_ColorBLUE);
}
class ClockFaceView : public SkView {
SkTypeface* fFace;
SkScalar fInterp;
SkScalar fDx;
public:
ClockFaceView()
{
fFace = SkTypeface::CreateFromFile("/Users/reed/Downloads/p052024l.pfb");
fInterp = 0;
fDx = SK_Scalar1/64;
}
virtual ~ClockFaceView()
{
SkSafeUnref(fFace);
}
protected:
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt)
{
if (SampleCode::TitleQ(*evt))
{
SampleCode::TitleR(evt, "Text Effects");
return true;
}
return this->INHERITED::onQuery(evt);
}
void drawBG(SkCanvas* canvas)
{
// canvas->drawColor(0xFFDDDDDD);
canvas->drawColor(SK_ColorWHITE);
}
static void drawdots(SkCanvas* canvas, const SkPaint& orig) {
SkTDArray<SkPoint> pts;
SkPathEffect* pe = makepe(0, &pts);
SkStrokeRec rec(SkStrokeRec::kFill_InitStyle);
SkPath path, dstPath;
orig.getTextPath("9", 1, 0, 0, &path);
pe->filterPath(&dstPath, path, &rec);
SkPaint p;
p.setAntiAlias(true);
p.setStrokeWidth(10);
p.setColor(SK_ColorRED);
canvas->drawPoints(SkCanvas::kPoints_PointMode, pts.count(), pts.begin(),
p);
}
virtual void onDraw(SkCanvas* canvas) {
this->drawBG(canvas);
SkScalar x = SkIntToScalar(20);
SkScalar y = SkIntToScalar(300);
SkPaint paint;
paint.setAntiAlias(true);
paint.setTextSize(SkIntToScalar(240));
paint.setTypeface(SkTypeface::CreateFromName("sans-serif",
SkTypeface::kBold));
SkString str("9");
paint.setTypeface(fFace);
apply_shader(&paint, SkScalarToFloat(fInterp));
canvas->drawText(str.c_str(), str.size(), x, y, paint);
// drawdots(canvas, paint);
if (false) {
fInterp += fDx;
if (fInterp > 1) {
fInterp = 1;
fDx = -fDx;
} else if (fInterp < 0) {
fInterp = 0;
fDx = -fDx;
}
this->inval(NULL);
}
}
private:
typedef SkView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new ClockFaceView; }
static SkViewRegister reg(MyFactory);