08ece0c9a0
PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
33 lines
559 B
C++
33 lines
559 B
C++
/*
|
|
* Copyright 2021 Google LLC.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef SKSL_DSL_RUNTIME_EFFECTS
|
|
#define SKSL_DSL_RUNTIME_EFFECTS
|
|
|
|
#include "include/core/SkRefCnt.h"
|
|
#include "include/effects/SkRuntimeEffect.h"
|
|
|
|
namespace SkSL {
|
|
|
|
class Compiler;
|
|
|
|
namespace dsl {
|
|
|
|
#ifndef SKSL_STANDALONE
|
|
|
|
void StartRuntimeShader(SkSL::Compiler* compiler);
|
|
|
|
sk_sp<SkRuntimeEffect> EndRuntimeShader(SkRuntimeEffect::Options options = {});
|
|
|
|
#endif
|
|
|
|
} // namespace dsl
|
|
|
|
} // namespace SkSL
|
|
|
|
#endif
|