f9c68800a2
Not only is this a best practice, it will make generating BAZEL.build files easier. Change-Id: Ib77c7dac6167235ec1b73a93bfd3a9c44b42ca83 Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474756 Reviewed-by: Ben Wagner <bungeman@google.com>
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
// Copyright 2020 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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REG_FIDDLE(convex_overstroke_linear_approx_curve, 256, 256, false, 0) {
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#include <math.h>
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void draw(SkCanvas* canvas) {
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const float SCALE = 1;
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const int WIDTH = 150;
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const float PI = 3.1415926;
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canvas->scale(SCALE, SCALE);
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canvas->translate(50, 50);
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SkPoint p1 = SkPoint::Make(50, 50);
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SkPoint p2 = SkPoint::Make(80, 50);
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SkPoint points[10];
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for (int i = 0; i < 10; i++) {
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points[i] = SkPoint::Make(65 + 15 * cos(i * PI / 10), 50 - 15 * sin(i * PI / 10));
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}
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SkPath path;
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path.moveTo(p1);
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path.lineTo(p2);
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for (int i = 0; i < 10; i++) {
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path.lineTo(points[i]);
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}
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path.lineTo(p1);
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// path.close();
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SkPaint p;
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p.setColor(SK_ColorRED);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(WIDTH);
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canvas->drawPath(path, p);
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SkPath fillpath;
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p.getFillPath(path, &fillpath);
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SkPaint fillp;
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fillp.setColor(SK_ColorBLACK);
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fillp.setAntiAlias(true);
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fillp.setStyle(SkPaint::kStroke_Style);
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fillp.setStrokeWidth(1);
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canvas->drawPath(fillpath, fillp);
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}
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} // END FIDDLE
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