6a10556775
ES2 disallows opaque types in expressions (other than passing them to their associated builtin functions). We now enforce a similar restriction on SkSL opaque types. While I was there, I added several other cases to the invalid-shader test to make sure that they were all caught. I needed to reorder some code to make sure that ternary expression error messages didn't change. Ternary expressions now check for opaque types before checking that the left-side type and right-side type are compatible. This is because we check for "compatible" ternary expressions by checking if `leftSide == rightSide` would be accepted. `shader1 == shader2` used to be considered a valid expression for the purposes of this test, but not anymore. Change-Id: I62a0a31feca9dadd428da7d1b48d7693c4b6434d Bug: skia:13026 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516802 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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blend | ||
errors | ||
folding | ||
glsl | ||
inliner | ||
intrinsics | ||
metal | ||
runtime | ||
runtime_errors | ||
shared | ||
spirv | ||
workarounds | ||
README.txt |
This directory contains skslc-compiled output from matching source files in the /resources/sksl/ directory.