skia2/include
Greg Daniel 6e2d607334 Always include public/include headers for vulkan and just guard src files with SK_VULKAN.
This should allow a client to build a skia library that doesn't use vulkan but still
has all the public headers defined so that they don't have to build two versions of
their code.

Bug: chromium:862144
Change-Id: I0eecbe0bc48123619f217e2cf318eb9a8c77ccb2
Reviewed-on: https://skia-review.googlesource.com/158661
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-10-02 17:41:53 +00:00
..
android Alternate between two SkBitmaps in SkAnimatedImage 2018-05-23 20:49:42 +00:00
atlastext include: whitespace changes for clang-format 2018-09-19 14:54:57 +00:00
c expand imageinfo in C api, start on colorspace 2018-09-28 17:52:59 +00:00
codec Reland "Switch SkCodec to use skcms plus fixes"" 2018-08-27 16:16:14 +00:00
config remove unused parts of SkTypes.h 2018-06-08 23:53:57 +00:00
core Have pathkit use libpathkit.a for faster builds 2018-10-02 13:27:29 +00:00
docs Add initial support for generating tagged PDFs. 2018-09-27 19:35:40 +00:00
effects converted overdraw effect to new FP system 2018-09-04 13:37:25 +00:00
encode Move SkNoncopyable to include/private. 2018-07-17 21:39:51 +00:00
gpu Always include public/include headers for vulkan and just guard src files with SK_VULKAN. 2018-10-02 17:41:53 +00:00
pathops fixup winding contours 2018-08-17 14:01:51 +00:00
ports SkImageGeneratorCG.h to only expose factory method. 2018-09-19 21:20:35 +00:00
private Add support for per-edge AA to GrTextureOp. 2018-10-02 16:45:07 +00:00
svg Add a SkWStream-based SkSVGCanvas factory 2017-09-19 20:33:19 +00:00
utils delete textonpath code -- not used anywhere 2018-10-01 16:52:32 +00:00