c75e2401a8
We need to discriminate between nodes whose bounds updates contribute to the dirty region, and nodes whose bounds changes do not. E.g. animated shape in a group: the animated shape node bounds should yield damage, but the ancestor group bounds should not. To accomplish this, we refine the invalidation state: 1) self invalidation == the node itself was invalidated, and its bounds updates yield damage. 2) descendant invalidation == the node has some (self-)invalidated descendant, but its own bounds are not contributing damage. Also: * hoist the bounding box invalidation logic into the base class (Node::revalidate) and update to respect the states described above. * remove (now-redundant) GeometryNode bbox logic. * update revalidation methods to return the node bbox instead of void TBR= Change-Id: I8023d1793fb501c945a53f2dc2d2983e5b620ade Reviewed-on: https://skia-review.googlesource.com/90581 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
33 lines
639 B
C++
33 lines
639 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSGInvalidationController.h"
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#include "SkRect.h"
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#include "SkTLazy.h"
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namespace sksg {
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InvalidationController::InvalidationController() : fBounds(SkRect::MakeEmpty()) {}
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void InvalidationController::inval(const SkRect& r, const SkMatrix& ctm) {
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if (r.isEmpty()) {
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return;
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}
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SkTCopyOnFirstWrite<SkRect> rect(r);
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if (!ctm.isIdentity()) {
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ctm.mapRect(rect.writable());
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}
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fRects.push(*rect);
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fBounds.join(*rect);
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}
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} // namespace sksg
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