skia2/experimental/sksg/SkSGInvalidationController.cpp
Florin Malita c75e2401a8 [sksg] Refine invalidation logic
We need to discriminate between nodes whose bounds updates contribute to the dirty
region, and nodes whose bounds changes do not.

E.g. animated shape in a group: the animated shape node bounds should yield damage,
but the ancestor group bounds should not.

To accomplish this, we refine the invalidation state:

  1) self invalidation == the node itself was invalidated, and its bounds updates
     yield damage.
  2) descendant invalidation == the node has some (self-)invalidated descendant,
     but its own bounds are not contributing damage.

Also:

  * hoist the bounding box invalidation logic into the base class (Node::revalidate)
    and update to respect the states described above.
  * remove (now-redundant) GeometryNode bbox logic.
  * update revalidation methods to return the node bbox instead of void

TBR=
Change-Id: I8023d1793fb501c945a53f2dc2d2983e5b620ade
Reviewed-on: https://skia-review.googlesource.com/90581
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-04 00:59:20 +00:00

33 lines
639 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGInvalidationController.h"
#include "SkRect.h"
#include "SkTLazy.h"
namespace sksg {
InvalidationController::InvalidationController() : fBounds(SkRect::MakeEmpty()) {}
void InvalidationController::inval(const SkRect& r, const SkMatrix& ctm) {
if (r.isEmpty()) {
return;
}
SkTCopyOnFirstWrite<SkRect> rect(r);
if (!ctm.isIdentity()) {
ctm.mapRect(rect.writable());
}
fRects.push(*rect);
fBounds.join(*rect);
}
} // namespace sksg