skia2/experimental/sksg/SkSGPaintNode.cpp
Florin Malita c14f144484 [sksg] More inval fixes
Backpedal on node/reval-time-determined damage: nodes cannot control
the invalidation order, and shared descendants may be revalidated before
a particular ancestor gets to query their state - thus making any
decisions based on that invalid.

Instead, apply damage suppression at invalidation time, based on node
type/traits.  Node types which don't generate direct damage are marked
as such, and the invalidation logic bubbles damage past them, until it
finds a valid damage receiver.

Nodes which currently suppress damage:

 - PaintNode    (and subclasses)
 - GeometryNode (and subclasses)
 - Matrix

TBR=
Change-Id: I843e683e64cb6253d8c26d8397c44d02a7d6026f
Reviewed-on: https://skia-review.googlesource.com/91421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-05 18:08:31 +00:00

38 lines
889 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGPaintNode.h"
namespace sksg {
// Paint nodes don't generate damage on their own, but via their aggregation ancestor Draw nodes.
PaintNode::PaintNode() : INHERITED(kBubbleDamage_Trait) {}
const SkPaint& PaintNode::makePaint() {
SkASSERT(!this->hasInval());
return fPaint;
}
SkRect PaintNode::onRevalidate(InvalidationController*, const SkMatrix&) {
SkASSERT(this->hasInval());
fPaint.reset();
fPaint.setAntiAlias(fAntiAlias);
fPaint.setStyle(fStyle);
fPaint.setStrokeWidth(fStrokeWidth);
fPaint.setStrokeMiter(fStrokeMiter);
fPaint.setStrokeJoin(fStrokeJoin);
fPaint.setStrokeCap(fStrokeCap);
this->onApplyToPaint(&fPaint);
return SkRect::MakeEmpty();
}
} // namespace sksg