skia2/modules/svg/include/SkSVGContainer.h
Tyler Denniston b2d1a3bdd7 [svg] Minor cleanups
- Consolidate SVGColor resolution into one method in render context, now
  that it's a shared type.
- Remove all instances of `~TypeName() override = default;`. The only
  thing this provides is slight/unreliable protection against someone
  inadvertently removing 'virtual' from the base class destructor. In
  our case that is SkRefCnt, which I'm assuming has very low risk of
  that happening.
- Clean up some .h copy/paste issues of the form
  `#endif  // Typename_DEFINED`

Change-Id: I67fb40b2828b010fb7fdd83046bc1eae1a476267
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-12-11 16:25:20 +00:00

37 lines
920 B
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGContainer_DEFINED
#define SkSVGContainer_DEFINED
#include "include/private/SkTArray.h"
#include "modules/svg/include/SkSVGTransformableNode.h"
class SkSVGContainer : public SkSVGTransformableNode {
public:
void appendChild(sk_sp<SkSVGNode>) override;
protected:
explicit SkSVGContainer(SkSVGTag);
void onRender(const SkSVGRenderContext&) const override;
SkPath onAsPath(const SkSVGRenderContext&) const override;
SkRect onObjectBoundingBox(const SkSVGRenderContext&) const override;
bool hasChildren() const final;
// TODO: add some sort of child iterator, and hide the container.
SkSTArray<1, sk_sp<SkSVGNode>, true> fChildren;
private:
using INHERITED = SkSVGTransformableNode;
};
#endif // SkSVGContainer_DEFINED