be0a9ca63d
Change-Id: I72fd3083f75ca5bf74fb2c3b032465864a13aed5 Bug: skia:10694 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317771 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
12 lines
288 B
GLSL
12 lines
288 B
GLSL
#version 400
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precision mediump float;
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precision mediump sampler2D;
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out mediump vec4 sk_FragColor;
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uniform sampler2D tex;
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in highp vec2 texcoord;
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in mediump ivec2 offset;
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void main() {
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mediump int scalar = offset.y;
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sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));
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}
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