skia2/tests/sksl/glsl/golden/ShortIntPrecision.glsl
John Stiles be0a9ca63d Migrate remaining SkSL GLSL tests to golden outputs.
Change-Id: I72fd3083f75ca5bf74fb2c3b032465864a13aed5
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317771
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-09-18 19:22:19 +00:00

12 lines
288 B
GLSL

#version 400
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
uniform sampler2D tex;
in highp vec2 texcoord;
in mediump ivec2 offset;
void main() {
mediump int scalar = offset.y;
sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));
}