f6cc85844f
The "raster" window on macOS and iOS is actually backed by GL. Fix the build rules and code conditions to reflect this. This allows for some sk_app applications to run on macOS and iOS with skia_use_gl=false. > Revert: > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397737 > Commit-Queue: Brian Osman <brianosman@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> > Land: > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397256 > Commit-Queue: Ben Wagner <bungeman@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> Change-Id: Ia8a421f4818856dd90cb4847095eee0d1836d1e6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398056 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ben Wagner <bungeman@google.com> |
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.. | ||
android | ||
ios | ||
mac | ||
unix | ||
win | ||
Application.h | ||
CommandSet.cpp | ||
CommandSet.h | ||
DawnWindowContext.cpp | ||
DawnWindowContext.h | ||
DisplayParams.h | ||
GLWindowContext.cpp | ||
GLWindowContext.h | ||
MetalWindowContext.h | ||
MetalWindowContext.mm | ||
RasterWindowContext.h | ||
VulkanWindowContext.cpp | ||
VulkanWindowContext.h | ||
Window.cpp | ||
Window.h | ||
WindowContext.cpp | ||
WindowContext.h |