skia2/gm/p3.cpp
Kevin Lubick 8499e372ce [includes] Remove more includes of SkColorSpace
While I was fixing up Chrome's uses, I found some failures
there that I did not see in Skia, and tracked them down
to a few other places where we include SkColorSpace
and it is not strictly necessary

 - SkCustomMesh.h
 - GrColorInfo.h
 - GrColorSpaceXform.h
 - SkColorSpaceXformSteps.h

For these files (and their .cpp files), I added enforcement
of include-what-you-use, and then fixed the myriad of places
which were depending on these transitive includes.

One change to help Chrome is the manual overloads of
SkImage::MakeFromAdoptedTexture instead of using default
parameters. This makes it so callers of that function
do not need to include SkColorSpace if they were going
to pass nullptr for it anyway.

Bug: skia:13052
Change-Id: I16bf8ed5e258225d887f562f2c189623b1ca9c23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527056
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-06 21:58:24 +00:00

459 lines
15 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkFont.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPathEffect.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkPoint.h"
#include "include/core/SkShader.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkDashPathEffect.h"
#include "include/effects/SkGradientShader.h"
#include "include/private/SkImageInfoPriv.h"
#include "include/private/SkTPin.h"
#include "src/core/SkColorSpaceXformSteps.h"
#include <math.h>
#include <string.h>
static bool nearly_equal(SkColor4f x, SkColor4f y) {
const float K = 0.01f;
return fabsf(x.fR - y.fR) < K
&& fabsf(x.fG - y.fG) < K
&& fabsf(x.fB - y.fB) < K
&& fabsf(x.fA - y.fA) < K;
}
static SkString fmt(SkColor4f c) {
return SkStringPrintf("%.2g %.2g %.2g %.2g", c.fR, c.fG, c.fB, c.fA);
}
static SkColor4f transform(SkColor4f c, SkColorSpace* src, SkColorSpace* dst) {
SkColorSpaceXformSteps(src, kUnpremul_SkAlphaType,
dst, kUnpremul_SkAlphaType).apply(c.vec());
return c;
}
static void compare_pixel(const char* label,
SkCanvas* canvas, int x, int y,
SkColor4f color, SkColorSpace* cs) {
SkPaint paint;
SkFont font;
auto canvas_cs = canvas->imageInfo().refColorSpace();
// I'm not really sure if this makes things easier or harder to follow,
// but we sniff the canvas to grab its current y-translate, so that (x,y)
// can be written in sort of chunk-relative terms.
const SkMatrix& m = canvas->getTotalMatrix();
SkASSERT(m.isScaleTranslate());
SkScalar dy = m.getTranslateY();
SkASSERT(dy == (int)dy);
y += (int)dy;
SkBitmap bm;
bm.allocPixels(SkImageInfo::Make(1,1, kRGBA_F32_SkColorType, kUnpremul_SkAlphaType, canvas_cs));
if (!canvas->readPixels(bm, x,y)) {
MarkGMGood(canvas, 140,40);
canvas->drawString("can't readPixels() on this canvas :(", 100,20, font, paint);
return;
}
SkColor4f pixel;
memcpy(&pixel, bm.getAddr(0,0), sizeof(pixel));
SkColor4f expected = transform(color,cs, canvas_cs.get());
if (SkColorTypeIsNormalized(canvas->imageInfo().colorType())) {
// We can't expect normalized formats to hold values outside [0,1].
for (int i = 0; i < 4; ++i) {
expected[i] = SkTPin(expected[i], 0.0f, 1.0f);
}
}
if (canvas->imageInfo().colorType() == kGray_8_SkColorType) {
// Drawing into Gray8 is known to be maybe-totally broken.
// TODO: update expectation here to be {lum,lum,lum,1} if we fix Gray8.
expected = SkColor4f{NAN, NAN, NAN, 1};
}
if (nearly_equal(pixel, expected)) {
MarkGMGood(canvas, 140,40);
} else {
MarkGMBad(canvas, 140,40);
}
struct {
const char* label;
SkColor4f color;
} lines[] = {
{"Pixel:" , pixel },
{"Expected:", expected},
};
SkAutoCanvasRestore saveRestore(canvas, true);
canvas->drawString(label, 80,20, font, paint);
for (auto l : lines) {
canvas->translate(0,20);
canvas->drawString(l.label, 80,20, font, paint);
canvas->drawString(fmt(l.color).c_str(), 140,20, font, paint);
}
}
DEF_SIMPLE_GM(p3, canvas, 450, 1300) {
auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3);
auto srgb = SkColorSpace::MakeSRGB();
auto p3_to_srgb = [&](SkColor4f c) {
SkPaint p;
p.setColor4f(c, p3.get());
return p.getColor4f();
};
// Draw a P3 red rectangle and check the corner.
{
SkPaint paint;
paint.setColor4f({1,0,0,1}, p3.get());
canvas->drawRect({10,10,70,70}, paint);
compare_pixel("drawRect P3 red ",
canvas, 10,10,
{1,0,0,1}, p3.get());
}
canvas->translate(0,80);
// Draw a P3 red bitmap, using a draw.
{
SkBitmap bm;
bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3));
SkPaint paint;
paint.setColor4f({1,0,0,1}, p3.get());
SkCanvas{bm}.drawPaint(paint);
canvas->drawImage(bm.asImage(), 10,10);
compare_pixel("drawBitmap P3 red, from drawPaint",
canvas, 10,10,
{1,0,0,1}, p3.get());
}
canvas->translate(0,80);
// Draw a P3 red bitmap, using SkPixmap::erase().
{
SkBitmap bm;
bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3));
// At the moment only SkPixmap has an erase() that takes an SkColor4f.
SkPixmap pm;
SkAssertResult(bm.peekPixels(&pm));
SkAssertResult(pm.erase({1,0,0,1}, p3.get()));
canvas->drawImage(bm.asImage(), 10,10);
compare_pixel("drawBitmap P3 red, from SkPixmap::erase",
canvas, 10,10,
{1,0,0,1}, p3.get());
}
canvas->translate(0,80);
// Draw a P3 red bitmap wrapped in a shader, using SkPixmap::erase().
{
SkBitmap bm;
bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3));
// At the moment only SkPixmap has an erase() that takes an SkColor4f.
SkPixmap pm;
SkAssertResult(bm.peekPixels(&pm));
SkAssertResult(pm.erase({1,0,0,1}, p3.get()));
SkPaint paint;
paint.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
SkSamplingOptions()));
canvas->drawRect({10,10,70,70}, paint);
compare_pixel("drawBitmapAsShader P3 red, from SkPixmap::erase",
canvas, 10,10,
{1,0,0,1}, p3.get());
}
canvas->translate(0,80);
// TODO(mtklein): sample and check the middle points of these gradients too.
// Draw a gradient from P3 red to P3 green interpolating in unpremul P3, checking the corners.
{
SkPoint points[] = {{10.5,10.5}, {69.5,69.5}};
SkColor4f colors[] = {{1,0,0,1}, {0,1,0,1}};
SkPaint paint;
paint.setShader(SkGradientShader::MakeLinear(points, colors, p3,
nullptr, SK_ARRAY_COUNT(colors),
SkTileMode::kClamp));
canvas->drawRect({10,10,70,70}, paint);
canvas->save();
compare_pixel("UPM P3 gradient, P3 red",
canvas, 10,10,
{1,0,0,1}, p3.get());
canvas->translate(180, 0);
compare_pixel("UPM P3 gradient, P3 green",
canvas, 69,69,
{0,1,0,1}, p3.get());
canvas->restore();
}
canvas->translate(0,80);
// Draw a gradient from P3 red to P3 green interpolating in premul P3, checking the corners.
{
SkPoint points[] = {{10.5,10.5}, {69.5,69.5}};
SkColor4f colors[] = {{1,0,0,1}, {0,1,0,1}};
SkPaint paint;
paint.setShader(
SkGradientShader::MakeLinear(points, colors, p3,
nullptr, SK_ARRAY_COUNT(colors),
SkTileMode::kClamp,
SkGradientShader::kInterpolateColorsInPremul_Flag,
nullptr/*local matrix*/));
canvas->drawRect({10,10,70,70}, paint);
canvas->save();
compare_pixel("PM P3 gradient, P3 red",
canvas, 10,10,
{1,0,0,1}, p3.get());
canvas->translate(180, 0);
compare_pixel("PM P3 gradient, P3 green",
canvas, 69,69,
{0,1,0,1}, p3.get());
canvas->restore();
}
canvas->translate(0,80);
// Draw a gradient from P3 red to P3 green interpolating in unpremul sRGB, checking the corners.
{
SkPoint points[] = {{10.5,10.5}, {69.5,69.5}};
SkColor4f colors[] = {p3_to_srgb({1,0,0,1}), p3_to_srgb({0,1,0,1})};
SkPaint paint;
paint.setShader(SkGradientShader::MakeLinear(points, colors, srgb,
nullptr, SK_ARRAY_COUNT(colors),
SkTileMode::kClamp));
canvas->drawRect({10,10,70,70}, paint);
canvas->save();
compare_pixel("UPM sRGB gradient, P3 red",
canvas, 10,10,
{1,0,0,1}, p3.get());
canvas->translate(180, 0);
compare_pixel("UPM sRGB gradient, P3 green",
canvas, 69,69,
{0,1,0,1}, p3.get());
canvas->restore();
}
canvas->translate(0,80);
// Draw a gradient from P3 red to P3 green interpolating in premul sRGB, checking the corners.
{
SkPoint points[] = {{10.5,10.5}, {69.5,69.5}};
SkColor4f colors[] = {p3_to_srgb({1,0,0,1}), p3_to_srgb({0,1,0,1})};
SkPaint paint;
paint.setShader(
SkGradientShader::MakeLinear(points, colors, srgb,
nullptr, SK_ARRAY_COUNT(colors),
SkTileMode::kClamp,
SkGradientShader::kInterpolateColorsInPremul_Flag,
nullptr/*local matrix*/));
canvas->drawRect({10,10,70,70}, paint);
canvas->save();
compare_pixel("PM sRGB gradient, P3 red",
canvas, 10,10,
{1,0,0,1}, p3.get());
canvas->translate(180, 0);
compare_pixel("PM sRGB gradient, P3 green",
canvas, 69,69,
{0,1,0,1}, p3.get());
canvas->restore();
}
canvas->translate(0,80);
// Leon's blue -> green -> red gradient, interpolating in premul.
{
SkPoint points[] = {{10.5,10.5}, {10.5,69.5}};
SkColor4f colors[] = { {0,0,1,1}, {0,1,0,1}, {1,0,0,1} };
SkPaint paint;
paint.setShader(
SkGradientShader::MakeLinear(points, colors, p3,
nullptr, SK_ARRAY_COUNT(colors),
SkTileMode::kClamp,
SkGradientShader::kInterpolateColorsInPremul_Flag,
nullptr/*local matrix*/));
canvas->drawRect({10,10,70,70}, paint);
canvas->save();
compare_pixel("Leon's gradient, P3 blue",
canvas, 10,10,
{0,0,1,1}, p3.get());
canvas->translate(180, 0);
compare_pixel("Leon's gradient, P3 red",
canvas, 10,69,
{1,0,0,1}, p3.get());
canvas->restore();
}
canvas->translate(0,80);
// Draw an A8 image with a P3 red, scaled and not, as a shader or bitmap.
{
uint8_t mask[256];
for (int i = 0; i < 256; i++) {
mask[i] = 255-i;
}
SkBitmap bm;
bm.installPixels(SkImageInfo::MakeA8(16,16), mask, 16);
SkPaint as_bitmap;
as_bitmap.setColor4f({1,0,0,1}, p3.get());
SkSamplingOptions sampling(SkFilterMode::kLinear);
SkPaint as_shader;
as_shader.setColor4f({1,0,0,1}, p3.get());
as_shader.setShader(bm.makeShader(sampling));
canvas->drawImage(bm.asImage(), 10,10, sampling, &as_bitmap);
compare_pixel("A8 sprite bitmap P3 red",
canvas, 10,10,
{1,0,0,1}, p3.get());
canvas->translate(0, 80);
canvas->save();
canvas->translate(10,10);
canvas->drawRect({0,0,16,16}, as_shader);
canvas->restore();
compare_pixel("A8 sprite shader P3 red",
canvas, 10,10,
{1,0,0,1}, p3.get());
canvas->translate(0,80);
canvas->drawImageRect(bm.asImage(), {10,10,70,70}, sampling, &as_bitmap);
compare_pixel("A8 scaled bitmap P3 red",
canvas, 10,10,
{1,0,0,1}, p3.get());
canvas->translate(0,80);
canvas->save();
canvas->translate(10,10);
canvas->scale(3.75,3.75);
canvas->drawRect({0,0,16,16}, as_shader);
canvas->restore();
compare_pixel("A8 scaled shader P3 red",
canvas, 10,10,
{1,0,0,1}, p3.get());
}
// TODO: draw P3 colors more ways
}
DEF_SIMPLE_GM(p3_ovals, canvas, 450, 320) {
auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3);
// Test cases that exercise each Op in GrOvalOpFactory.cpp
// Draw a circle and check the center (CircleOp)
{
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor4f({ 1,0,0,1 }, p3.get());
canvas->drawCircle(40, 40, 30, paint);
compare_pixel("drawCircle P3 red ",
canvas, 40, 40,
{ 1,0,0,1 }, p3.get());
}
canvas->translate(0, 80);
// Draw an oval and check the center (EllipseOp)
{
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor4f({ 1,0,0,1 }, p3.get());
canvas->drawOval({ 20,10,60,70 }, paint);
compare_pixel("drawOval P3 red ",
canvas, 40, 40,
{ 1,0,0,1 }, p3.get());
}
canvas->translate(0, 80);
// Draw a butt-capped dashed circle and check the top of the stroke (ButtCappedDashedCircleOp)
{
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor4f({ 1,0,0,1 }, p3.get());
paint.setStyle(SkPaint::kStroke_Style);
float intervals[] = { 70, 10 };
paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0));
paint.setStrokeWidth(10);
canvas->drawCircle(40, 40, 30, paint);
compare_pixel("drawDashedCircle P3 red ",
canvas, 40, 10,
{ 1,0,0,1 }, p3.get());
}
canvas->translate(0, 80);
// Draw an oval with rotation and check the center (DIEllipseOp)
{
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor4f({ 1,0,0,1 }, p3.get());
canvas->save();
canvas->translate(40, 40);
canvas->rotate(45);
canvas->drawOval({ -20,-30,20,30 }, paint);
canvas->restore();
compare_pixel("drawRotatedOval P3 red ",
canvas, 40, 40,
{ 1,0,0,1 }, p3.get());
}
canvas->translate(0, 80);
}