skia2/third_party
Arman Uguray c1504658a7 [sksl][wgsl] Enable WGSL validation using Tint
- Introduced the SK_ENABLE_WGSL_VALIDATION macro which is currently only
  enabled when skslc gets compiled when using the `skia_compile_sksl_tests`
  setting.
- SkSLCompiler::toWGSL now validates its output using Tint's WGSL reader
  structures based on conditionally compiled code depending on the
  SK_ENABLE_WGSL_VALIDATION flag.
- Fixed `warning: use of deprecated language feature: struct members should be separated with commas"
  warnings that were generated for HelloWorld.wgsl.

Bug: skia:13092
Change-Id: Ib894457030004966221faf82f61360e390b95e22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/537802
Commit-Queue: Arman Uguray <armansito@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-05-17 18:25:01 +00:00
..
angle2 Port to ANGLE's GN files 2020-09-11 15:22:34 +00:00
brotli [canvaskit] Add support for woff2 fonts 2020-11-10 15:07:26 +00:00
cpu-features reformat GN files 2020-04-01 23:23:03 +00:00
d3d12allocator Add AMD allocator to D3D12 backend. 2020-09-23 21:22:52 +00:00
dng_sdk Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
etc1 Update etc1.cpp. 2020-12-16 17:57:26 +00:00
expat Add LICENSE file to third_party/expat/include/expat_config/ 2021-05-27 18:15:18 +00:00
freetype2 FreeType configuration in public_defines. 2022-05-05 18:40:49 +00:00
harfbuzz Roll HarfBuzz from a8b7f188 to 8d1b000a (207 commits) 2022-03-02 22:34:16 +00:00
highway Add MVP implementation of JPEGXL decoder. 2022-02-02 15:17:14 +00:00
icu Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
imgui Revert "Spruce up SkSL slide with a much nicer editor" 2022-01-07 15:56:16 +00:00
libjpeg-turbo Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
libjxl Add MVP implementation of JPEGXL decoder. 2022-02-02 15:17:14 +00:00
libmicrohttpd GN/Win: everything links on my machine. 2016-10-12 16:39:42 +00:00
libpng Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
libwebp Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
lua avoid using tmpnam() in Lua 2018-02-01 22:39:59 +00:00
native_app_glue reformat GN files 2020-04-01 23:23:03 +00:00
oboe Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
piex Reland "Build SkRawCodec in GN" 2016-10-31 09:02:57 -07:00
sfntly reformat GN files 2020-04-01 23:23:03 +00:00
skcms [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
spirv-cross Roll Dawn and add dependencies 2020-03-30 18:52:06 +00:00
vulkanmemoryallocator Set VMA version define to limit it to vulkan 1.1. 2022-05-10 17:43:56 +00:00
wuffs Inclusive language 2020-07-24 13:33:53 +00:00
zlib Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
BUILD.bazel [bazel] Move Dawn BUILD.bazel to third_party/bazel 2022-05-16 14:06:59 +00:00
BUILD.gn GN: Android 2016-08-25 14:50:44 -07:00
file_map_for_bazel.json [sksl][wgsl] Enable WGSL validation using Tint 2022-05-17 18:25:01 +00:00
README BUG=skia:5602 2016-09-02 11:19:34 -07:00
third_party.gni Allow use of ASAN with msvc. 2022-05-05 19:04:23 +00:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.