skia2/modules/canvaskit/Makefile
Kevin Lubick 6ba9f702ba [bazel] Try adding cc_binary rules that use generated rules
To make the atomic rules a bit easier to work with, in many
of the folders, this adds in cc_library rules to group
together the sources from that folder (and subfolders
where prudent). We only needs sources because those atoms
should have their headers as deps.

One issue that was pointed out is that there is currently
no way to restrict the inclusion of certain packages,
a la, `gn check`. For example, there is no mechanism from
stopping a dev from adding
#include "modules/canvaskit/WasmCommon.h"
to something in //src/core (except circular dependencies).
We can probably address that using Bazel's visibility
rules as needed:
https://docs.bazel.build/versions/main/visibility.html
https://docs.bazel.build/versions/main/be/functions.html#package_group

It is recommended to look at this CL patchset by patchset.
PS1: Update gazelle command to generate rules in more folders.
PS2: A few changes to make generation work better.
PS3: The result of running make generate in //bazel
PS4: Adding the rules to build sksllex, the simplest binary I
     could find in the Skia repo.
PS5: Adding the rules to build skdiff, a more complex binary.
     I tried a few approaches, but ended up gravitating back
     towards the layout where we have each folder/package
     group up the sources. I imagine at some point, we'll have
     skdiff depend on skia_core or something, which will
     have things like //src/core, //src/codecs, //src/pathops
     all bundled together.
PS7: Added in the groupings of sources, similar to what we had
     earlier. I liked these for readability. These helped fix
     up the //:skia_core build, and by extension, the CanvasKit
     build.

Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 18:18:53 +00:00

161 lines
5.6 KiB
Makefile

clean:
- rm -rf ../../out/canvaskit_wasm
- rm -rf ./npm_build/bin
- rm -rf ./build/
$(MAKE) release
release:
# Does an incremental build where possible.
./compile.sh
- rm -rf build/
mkdir build
cp ../../out/canvaskit_wasm/canvaskit.js ./build/
cp ../../out/canvaskit_wasm/canvaskit.wasm ./build/
release_cpu:
# Does an incremental build where possible.
./compile.sh cpu_only
- rm -rf build/
mkdir build
cp ../../out/canvaskit_wasm/canvaskit.js ./build/
cp ../../out/canvaskit_wasm/canvaskit.wasm ./build/
release_viewer:
# Does an incremental build where possible.
./compile.sh viewer
- rm -rf build/
mkdir build
cp ../../out/canvaskit_wasm/canvaskit.js ./build/
cp ../../out/canvaskit_wasm/canvaskit.wasm ./build/
debug:
# Does an incremental build where possible.
./compile.sh debug
- rm -rf build/
mkdir build
cp ../../out/canvaskit_wasm_debug/canvaskit.js ./build/
cp ../../out/canvaskit_wasm_debug/canvaskit.wasm ./build/
debug_cpu:
# Does an incremental build where possible.
./compile.sh debug cpu_only
- rm -rf build/
mkdir build
cp ../../out/canvaskit_wasm_debug/canvaskit.js ./build/
cp ../../out/canvaskit_wasm_debug/canvaskit.wasm ./build/
debug_viewer:
# Does an incremental build where possible.
./compile.sh debug viewer
- rm -rf build/
mkdir build
cp ../../out/canvaskit_wasm_debug/canvaskit.js ./build/
cp ../../out/canvaskit_wasm_debug/canvaskit.wasm ./build/
profile:
./compile.sh profiling
- rm -rf build/
mkdir build
cp ../../out/canvaskit_wasm_profile/canvaskit.js ./build/
cp ../../out/canvaskit_wasm_profile/canvaskit.wasm ./build/
npm:
rm -rf ./npm_build/bin
mkdir -p ./npm_build/bin
cp ./CHANGELOG.md ./npm_build/
mkdir -p ./npm_build/bin/full
./compile.sh release
cp ../../out/canvaskit_wasm/canvaskit.js ./npm_build/bin/full
cp ../../out/canvaskit_wasm/canvaskit.wasm ./npm_build/bin/full
# These features are turned off to keep code size smaller for the
# general use case.
./compile.sh release no_skottie no_particles no_rt_shader no_alias_font no_effects_deserialization
cp ../../out/canvaskit_wasm/canvaskit.js ./npm_build/bin
cp ../../out/canvaskit_wasm/canvaskit.wasm ./npm_build/bin
mkdir -p ./npm_build/bin/profiling
./compile.sh profiling
cp ../../out/canvaskit_wasm_profile/canvaskit.js ./npm_build/bin/profiling
cp ../../out/canvaskit_wasm_profile/canvaskit.wasm ./npm_build/bin/profiling
gm_tests_debug:
./compile_gm.sh debug
mkdir -p ./out
cp ../../out/wasm_gm_tests_debug/wasm_gm_tests.js ./out
cp ../../out/wasm_gm_tests_debug/wasm_gm_tests.wasm ./out
gm_tests:
./compile_gm.sh
mkdir -p ./out
cp ../../out/wasm_gm_tests/wasm_gm_tests.js ./out
cp ../../out/wasm_gm_tests/wasm_gm_tests.wasm ./out
local-example:
rm -rf node_modules/canvaskit
mkdir -p node_modules
ln -s ../npm_build node_modules/canvaskit
echo "Go check out http://localhost:8000/npm_build/example.html"
python3 ../../tools/serve_wasm.py
test-continuous:
echo "Assuming npm ci has been run by user"
echo "Also assuming make debug or release has also been run by a user (if needed)"
npx karma start ./karma.conf.js --no-single-run --watch-poll
test-continuous-headless:
npx karma start ./karma.conf.js --no-single-run --watch-poll --headless
node-example:
node ./npm_build/node.example.js --expose-wasm
docker-compile:
mkdir -p ${SKIA_ROOT}/out/canvaskit_wasm_docker
docker run --rm --volume ${SKIA_ROOT}:/SRC \
--volume ${SKIA_ROOT}/out/canvaskit_wasm_docker:/OUT \
gcr.io/skia-public/canvaskit-emsdk:2.0.0_v1 \
/SRC/infra/canvaskit/build_canvaskit.sh
typecheck:
echo "Make sure you've run cd npm_build && npm ci recently"
cd npm_build && npm run dtslint
bazel_gms_release:
# We use spawn_strategy=local for "everyday" builds because emscripten assumes there
# is a cache in the home directory that it needs to fill with compiled versions of libc etc.
# https://emscripten.org/docs/tools_reference/emcc.html
# By setting spawn_strategy=local, we can avoid recompiling all of this for every compilation
# unit, by letting the cache be used (and not dropped from the sandbox), which gets expensive.
# Local testing showed using the local strategy sped up a clean build from 9.5 minutes
# to 1 minute. https://docs.bazel.build/versions/main/user-manual.html#strategy-options
bazelisk build :gm_bindings_wasm --compilation_mode opt --spawn_strategy=local
- rm -rf build/
mkdir build
cp ../../bazel-bin/modules/canvaskit/gm_bindings_wasm/gm_bindings.js build/gm_bindings.js
cp ../../bazel-bin/modules/canvaskit/gm_bindings_wasm/gm_bindings.wasm build/gm_bindings.wasm
bazel_gms_debug:
# See above note about spawn_strategy
bazelisk build :gm_bindings_wasm --compilation_mode dbg --spawn_strategy=local
- rm -rf build/
mkdir build
cp ../../bazel-bin/modules/canvaskit/gm_bindings_wasm/gm_bindings.js build/gm_bindings.js
cp ../../bazel-bin/modules/canvaskit/gm_bindings_wasm/gm_bindings.wasm build/gm_bindings.wasm
bazel_canvaskit_debug:
# See above note about spawn_strategy
bazelisk build :canvaskit_wasm --compilation_mode dbg --spawn_strategy=local
- rm -rf build/
mkdir build
cp ../../bazel-bin/modules/canvaskit/canvaskit_wasm/canvaskit.js build/canvaskit.js
cp ../../bazel-bin/modules/canvaskit/canvaskit_wasm/canvaskit.wasm build/canvaskit.wasm
bazel_canvaskit_release:
# See above note about spawn_strategy
bazelisk build :canvaskit_wasm --compilation_mode opt --spawn_strategy=local
- rm -rf build/
mkdir build
cp ../../bazel-bin/modules/canvaskit/canvaskit_wasm/canvaskit.js build/canvaskit.js
cp ../../bazel-bin/modules/canvaskit/canvaskit_wasm/canvaskit.wasm build/canvaskit.wasm
ls -l build