ffeb6f2339
The previous CLs have removed the last significant differences between SkSL::String and std::string. This CL removes SkSL::String entirely and replaces it with std::string throughout the code. Apologies for the very long CL, but I have done my best to make it as simple and reviewable as possible. The vast majority of changes are simple replacement of `SkSL::String` with `std::string`. In the rare spots where code is moved from one place to another, it is logically unchanged. Change-Id: I39563d2db45da229f17f4504dfd63e00bde7a96e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503339 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
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* Copyright 2019 Google, LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "src/gpu/GrShaderCaps.h"
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#include "src/sksl/SkSLCompiler.h"
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#include "fuzz/Fuzz.h"
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bool FuzzSKSL2Metal(sk_sp<SkData> bytes) {
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std::unique_ptr<SkSL::ShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
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SkSL::Compiler compiler(caps.get());
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SkSL::Program::Settings settings;
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std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
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SkSL::ProgramKind::kFragment,
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std::string((const char*) bytes->data(),
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bytes->size()),
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settings);
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std::string output;
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if (!program || !compiler.toMetal(*program, &output)) {
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return false;
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}
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return true;
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}
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#if defined(SK_BUILD_FOR_LIBFUZZER)
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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if (size > 3000) {
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return 0;
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}
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auto bytes = SkData::MakeWithoutCopy(data, size);
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FuzzSKSL2Metal(bytes);
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return 0;
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}
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#endif
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