.. |
BUILD.bazel
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[bazel] Try adding cc_binary rules that use generated rules
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2021-11-30 18:18:53 +00:00 |
SkSVGAttribute.h
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[svg] Implement 'display:none'
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2021-05-03 18:11:54 +00:00 |
SkSVGAttributeParser.h
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[svg] Refactor <polygon> and <polyline> to use new parsing
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2021-02-08 20:27:17 +00:00 |
SkSVGCircle.h
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[svg] Refactor several simple nodes to new parsing code
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2021-02-08 20:27:17 +00:00 |
SkSVGClipPath.h
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[svg] Add clipPathUnits support
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2021-01-14 20:18:15 +00:00 |
SkSVGContainer.h
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[svg] Minor cleanups
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2020-12-11 16:25:20 +00:00 |
SkSVGDefs.h
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Reland "[svg] Relocate out of experimental"
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2020-10-16 02:32:41 +00:00 |
SkSVGDOM.h
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[svg] Document container size semantics
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2021-06-04 19:24:37 +00:00 |
SkSVGEllipse.h
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[svg] Refactor several simple nodes to new parsing code
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2021-02-08 20:27:17 +00:00 |
SkSVGFe.h
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[svg] Implement feImage
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2021-05-05 16:48:03 +00:00 |
SkSVGFeBlend.h
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[svg] Implement feBlend filter
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2021-01-15 19:45:56 +00:00 |
SkSVGFeColorMatrix.h
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[svg] Prep work for filter primitive subregion
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2020-12-11 18:21:21 +00:00 |
SkSVGFeComposite.h
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[svg] Prep work for filter primitive subregion
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2020-12-11 18:21:21 +00:00 |
SkSVGFeDisplacementMap.h
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[svg] Implement feDisplacementMap
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2021-01-25 21:12:01 +00:00 |
SkSVGFeFlood.h
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[svg] Prep work for filter primitive subregion
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2020-12-11 18:21:21 +00:00 |
SkSVGFeGaussianBlur.h
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[svg] Implement feGaussianBlur
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2021-01-12 16:26:16 +00:00 |
SkSVGFeImage.h
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[svg] Implement feImage
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2021-05-05 16:48:03 +00:00 |
SkSVGFeLighting.h
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[svg] Implement spot light sources
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2021-04-30 18:40:58 +00:00 |
SkSVGFeLightSource.h
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[svg] Implement feDiffuseLighting
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2021-04-29 19:59:48 +00:00 |
SkSVGFeMorphology.h
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[svg] Implement feMorphology filter
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2021-01-20 16:13:56 +00:00 |
SkSVGFeOffset.h
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[svg] Implement feOffset filter
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2021-01-15 15:04:30 +00:00 |
SkSVGFeTurbulence.h
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[svg] Prep work for filter primitive subregion
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2020-12-11 18:21:21 +00:00 |
SkSVGFilter.h
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[svg] Mask support
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2021-01-14 18:50:46 +00:00 |
SkSVGFilterContext.h
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[svg] Handle unspecified filter effect inputs
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2021-01-25 15:18:16 +00:00 |
SkSVGG.h
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Reland "[svg] Relocate out of experimental"
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2020-10-16 02:32:41 +00:00 |
SkSVGGradient.h
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[svg] Cleanup: use FP alpha for opacity
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2021-01-19 19:22:49 +00:00 |
SkSVGHiddenContainer.h
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Reland "[svg] Relocate out of experimental"
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2020-10-16 02:32:41 +00:00 |
SkSVGIDMapper.h
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Reland "[svg] Relocate out of experimental"
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2020-10-16 02:32:41 +00:00 |
SkSVGImage.h
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[svg] Refactor SkSVGImage to expose image loading
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2021-05-04 19:46:45 +00:00 |
SkSVGLine.h
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[svg] Refactor several simple nodes to new parsing code
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2021-02-08 20:27:17 +00:00 |
SkSVGLinearGradient.h
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[svg] Cleanup: use FP alpha for opacity
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2021-01-19 19:22:49 +00:00 |
SkSVGMask.h
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[svg] Mask support
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2021-01-14 18:50:46 +00:00 |
SkSVGNode.h
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[svg] Implement feImage
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2021-05-05 16:48:03 +00:00 |
SkSVGPath.h
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[svg] Refactor <path> to use new parsing
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2021-02-19 19:20:28 +00:00 |
SkSVGPattern.h
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[svg] Refactor <pattern> and gradient stop elements to new parsing
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2021-02-08 20:27:17 +00:00 |
SkSVGPoly.h
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[svg] Refactor <polygon> and <polyline> to use new parsing
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2021-02-08 20:27:17 +00:00 |
SkSVGRadialGradient.h
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[svg] Cleanup: use FP alpha for opacity
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2021-01-19 19:22:49 +00:00 |
SkSVGRect.h
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[svg] Fix handling of <rect> rx/ry
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2021-03-29 21:13:44 +00:00 |
SkSVGRenderContext.h
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Remove unnecessary ctors now that we have C++17 copy-elision.
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2022-01-27 20:26:54 +00:00 |
SkSVGShape.h
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[svg] Minor cleanups
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2020-12-11 16:25:20 +00:00 |
SkSVGStop.h
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[svg] Refactor <pattern> and gradient stop elements to new parsing
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2021-02-08 20:27:17 +00:00 |
SkSVGSVG.h
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[svg] Fix handling of root element position attributes
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2021-01-20 19:13:17 +00:00 |
SkSVGText.h
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[svg] Expand SkSVGIRI type
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2021-01-27 21:05:41 +00:00 |
SkSVGTransformableNode.h
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[svg] Minor cleanups
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2020-12-11 16:25:20 +00:00 |
SkSVGTypes.h
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Implement SkTLazy using std::optional
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2022-02-01 19:51:21 +00:00 |
SkSVGUse.h
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[svg] Fix <use> bounds calculation
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2021-01-14 21:35:58 +00:00 |
SkSVGValue.h
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[svg] Refactor <path> to use new parsing
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2021-02-19 19:20:28 +00:00 |