6bd250a2a3
- refactor GYPs and a few flags - make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs - add a few more UI features to make DM more like tests I believe this makes the program 'tests' obsolete. It should be somewhat faster to run the two sets together than running the old binaries serially: - serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU) - together: 27s (6m21s CPU) Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet. Tested: out/Debug/tests && out/Debug/dm && echo ok BUG=skia: R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/178273002 git-svn-id: http://skia.googlecode.com/svn/trunk@13586 2bbb7eff-a529-9590-31e7-b0007b416f81
50 lines
1020 B
C++
50 lines
1020 B
C++
#include "DMTask.h"
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#include "DMTaskRunner.h"
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#include "DMUtil.h"
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#include "SkBitmap.h"
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#include "SkCommandLineFlags.h"
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namespace DM {
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Task::Task(Reporter* reporter, TaskRunner* taskRunner)
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: fReporter(reporter), fTaskRunner(taskRunner), fDepth(0) {
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fReporter->start();
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}
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Task::Task(const Task& parent)
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: INHERITED(parent)
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, fReporter(parent.fReporter)
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, fTaskRunner(parent.fTaskRunner)
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, fDepth(parent.depth()+1) {
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fReporter->start();
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}
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Task::~Task() {}
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void Task::run() {
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if (!this->shouldSkip()) {
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this->draw();
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}
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fReporter->finish(this->name());
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delete this;
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}
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void Task::spawnChild(Task* task) {
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if (!task->usesGpu()) {
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fTaskRunner->add(task);
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} else {
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SkDEBUGFAIL("Sorry, we can't spawn GPU tasks. :( See comment in TaskRunner::wait().");
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}
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}
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void Task::fail(const char* msg) {
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SkString failure(this->name());
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if (msg) {
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failure.appendf(": %s", msg);
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}
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fReporter->fail(failure);
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}
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} // namespace DM
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