e0d362929d
Adds the following configs and enables them on select bots: glinst, glinst4, glinstdit4, glinst16, glinstdit16, esinst, esinst4, esinstdit4 Makes general changes to GrContextOptions, GrCaps, etc. to facilitate this. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182783004 Review-Url: https://codereview.chromium.org/2182783004
190 lines
6.1 KiB
C++
190 lines
6.1 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrContextFactory_DEFINED
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#define GrContextFactory_DEFINED
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#include "GrContext.h"
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#include "GrContextOptions.h"
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#include "gl/GLTestContext.h"
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#include "vk/VkTestContext.h"
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#include "SkTArray.h"
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struct GrVkBackendContext;
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namespace sk_gpu_test {
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class ContextInfo {
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public:
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ContextInfo() = default;
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ContextInfo& operator=(const ContextInfo&) = default;
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GrBackend backend() const { return fBackend; };
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GrContext* grContext() const { return fGrContext; }
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TestContext* testContext() const { return fTestContext; }
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GLTestContext* glContext() const {
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SkASSERT(kOpenGL_GrBackend == fBackend);
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return static_cast<GLTestContext*>(fTestContext);
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}
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#ifdef SK_VULKAN
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VkTestContext* vkContext() const {
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SkASSERT(kVulkan_GrBackend == fBackend);
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return static_cast<VkTestContext*>(fTestContext);
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}
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#endif
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private:
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ContextInfo(GrBackend backend, TestContext* testContext, GrContext* grContext)
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: fBackend(backend)
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, fTestContext(testContext)
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, fGrContext(grContext) {}
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GrBackend fBackend = kOpenGL_GrBackend;
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// Valid until the factory destroys it via abandonContexts() or destroyContexts().
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TestContext* fTestContext = nullptr;
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GrContext* fGrContext = nullptr;
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friend class GrContextFactory;
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};
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/**
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* This is a simple class that is useful in test apps that use different
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* GrContexts backed by different types of GL contexts. It manages creating the
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* GL context and a GrContext that uses it. The GL/Gr contexts persist until the
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* factory is destroyed (though the caller can always grab a ref on the returned
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* Gr and GL contexts to make them outlive the factory).
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*/
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class GrContextFactory : SkNoncopyable {
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public:
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// The availability of context types is subject to platform and build configuration
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// restrictions.
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enum ContextType {
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kGL_ContextType, //! OpenGL context.
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kGLES_ContextType, //! OpenGL ES context.
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kANGLE_ContextType, //! ANGLE on DirectX OpenGL ES context.
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kANGLE_GL_ContextType, //! ANGLE on OpenGL OpenGL ES context.
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kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context.
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kMESA_ContextType, //! MESA OpenGL context
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kNullGL_ContextType, //! Non-rendering OpenGL mock context.
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kDebugGL_ContextType, //! Non-rendering, state verifying OpenGL context.
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kVulkan_ContextType, //! Vulkan
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kLastContextType = kVulkan_ContextType
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};
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//! OpenGL or OpenGL ES context depending on the platform. To be removed.
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static const ContextType kNativeGL_ContextType;
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static const int kContextTypeCnt = kLastContextType + 1;
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/**
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* Options for GL context creation. For historical and testing reasons the options will default
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* to not using GL_NV_path_rendering extension even when the driver supports it.
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*/
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enum ContextOptions {
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kNone_ContextOptions = 0x0,
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kEnableNVPR_ContextOptions = 0x1,
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kUseInstanced_ContextOptions = 0x2,
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kRequireSRGBSupport_ContextOptions = 0x4,
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};
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static ContextType NativeContextTypeForBackend(GrBackend backend) {
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switch (backend) {
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case kOpenGL_GrBackend:
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return kNativeGL_ContextType;
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case kVulkan_GrBackend:
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return kVulkan_ContextType;
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default:
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SkFAIL("Unknown backend");
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return kNullGL_ContextType;
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}
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}
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static bool IsRenderingContext(ContextType type) {
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switch (type) {
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case kNullGL_ContextType:
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case kDebugGL_ContextType:
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return false;
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default:
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return true;
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}
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}
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static GrBackend ContextTypeBackend(ContextType type) {
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switch (type) {
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case kVulkan_ContextType:
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return kVulkan_GrBackend;
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default:
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return kOpenGL_GrBackend;
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}
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}
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static const char* ContextTypeName(ContextType type) {
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switch (type) {
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case kGL_ContextType:
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return "gl";
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case kGLES_ContextType:
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return "gles";
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case kANGLE_ContextType:
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return "angle";
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case kANGLE_GL_ContextType:
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return "angle-gl";
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case kCommandBuffer_ContextType:
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return "commandbuffer";
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case kMESA_ContextType:
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return "mesa";
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case kNullGL_ContextType:
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return "nullgl";
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case kDebugGL_ContextType:
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return "debuggl";
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case kVulkan_ContextType:
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return "vulkan";
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}
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}
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explicit GrContextFactory(const GrContextOptions& opts);
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GrContextFactory();
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~GrContextFactory();
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void destroyContexts();
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void abandonContexts();
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void releaseResourcesAndAbandonContexts();
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/**
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* Get a context initialized with a type of GL context. It also makes the GL context current.
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*/
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ContextInfo getContextInfo(ContextType type,
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ContextOptions options = kNone_ContextOptions);
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/**
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* Get a GrContext initialized with a type of GL context. It also makes the GL context current.
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*/
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GrContext* get(ContextType type, ContextOptions options = kNone_ContextOptions) {
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return this->getContextInfo(type, options).grContext();
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}
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const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
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private:
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struct Context {
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ContextType fType;
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ContextOptions fOptions;
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GrBackend fBackend;
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TestContext* fTestContext;
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GrContext* fGrContext;
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bool fAbandoned;
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};
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SkTArray<Context, true> fContexts;
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SkAutoTDelete<GLTestContext> fSentinelGLContext;
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const GrContextOptions fGlobalOptions;
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};
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} // namespace sk_gpu_test
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#endif
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