skia2/samplecode/SampleAndroidShadows.cpp
Kevin Lubick 6c78b8d3ae Revert "Move SkCamera.h to client_utils/android"
This reverts commit 8a54d86c78.

Reason for revert: Causing issues with Android CTS

Original change's description:
> Move SkCamera.h to client_utils/android
>
> Android still uses this
> https://developer.android.com/reference/android/graphics/Camera
> but no other client does.
>
> This adds a little adaption layer until Android is updated
> to use the View3D version.
>
> Move SkCamera.h to View3D.h. Change names to android::skia::CLASS
> instead of SkCLASS. (3DView is not a valid class name, so rename it to
> View3D.)
>
> Forward-declare SkMatrix. Do not override SkNoncopyable - just delete
> the copy constructor/operator=. Make fU and fV private in Patch3D.
>
> Make Sk3DView override View3D temporarily until Android can be switched
> over to the new class.
>
> (View3D from http://review.skia.org/291371)
>
> I made Patch3D and Camera3D be private classes as they are
> currently not used by Android and wanted to constrain the
> exposed API as much as possible.
>
> Change-Id: Ibde45478421feeb610e045205c3f20c0e5b1567e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532456
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>

Change-Id: If6e768524a0e13e14ef886a6f081a09ddc0dc2fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533396
Owners-Override: Kevin Lubick <kjlubick@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-25 12:33:01 +00:00

336 lines
13 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkPath.h"
#include "include/core/SkPoint3.h"
#include "include/pathops/SkPathOps.h"
#include "include/utils/SkCamera.h"
#include "include/utils/SkShadowUtils.h"
#include "samplecode/Sample.h"
#include "src/core/SkBlurMask.h"
#include "src/utils/SkUTF.h"
#include "tools/ToolUtils.h"
#include "tools/timer/TimeUtils.h"
////////////////////////////////////////////////////////////////////////////
class ShadowsView : public Sample {
SkPath fRectPath;
SkPath fRRPath;
SkPath fCirclePath;
SkPath fFunkyRRPath;
SkPath fCubicPath;
SkPath fStarPath;
SkPath fSquareRRectPath;
SkPath fWideRectPath;
SkPath fWideOvalPath;
SkPath fNotchPath;
SkPath fTabPath;
SkPoint3 fLightPos;
SkScalar fZDelta = 0;
SkScalar fAnimTranslate = 0;
SkScalar fAnimAngle = 0;
SkScalar fAnimAlpha = 1;
bool fShowAmbient = true;
bool fShowSpot = true;
bool fUseAlt = false;
bool fShowObject = true;
bool fIgnoreShadowAlpha = false;
bool fDoAlphaAnimation = false;
void onOnceBeforeDraw() override {
fCirclePath.addCircle(0, 0, 50);
fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100));
fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 100), 4, 4));
fFunkyRRPath.addRoundRect(SkRect::MakeXYWH(-50, -50, SK_Scalar1 * 100, SK_Scalar1 * 100),
40 * SK_Scalar1, 20 * SK_Scalar1,
SkPathDirection::kCW);
fCubicPath.cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1,
20 * SK_Scalar1, 100 * SK_Scalar1,
0 * SK_Scalar1, 0 * SK_Scalar1);
fStarPath.moveTo(0.0f, -50.0f);
fStarPath.lineTo(14.43f, -25.0f);
fStarPath.lineTo(43.30f, -25.0f);
fStarPath.lineTo(28.86f, 0.0f);
fStarPath.lineTo(43.30f, 25.0f);
fStarPath.lineTo(14.43f, 25.0f);
fStarPath.lineTo(0.0f, 50.0f);
fStarPath.lineTo(-14.43f, 25.0f);
fStarPath.lineTo(-43.30f, 25.0f);
fStarPath.lineTo(-28.86f, 0.0f);
fStarPath.lineTo(-43.30f, -25.0f);
fStarPath.lineTo(-14.43f, -25.0f);
fSquareRRectPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-50, -50, 100, 100),
10, 10));
fWideRectPath.addRect(SkRect::MakeXYWH(0, 0, 630, 70));
fWideOvalPath.addOval(SkRect::MakeXYWH(0, 0, 630, 70));
fNotchPath.moveTo(0, 80);
fNotchPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), -90, -90, false);
fNotchPath.lineTo(-75, 100);
fNotchPath.lineTo(-75, -100);
fNotchPath.lineTo(75, -100);
fNotchPath.lineTo(75, 100);
fNotchPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), 0, -90, false);
fTabPath.moveTo(-75, -100);
fTabPath.lineTo(75, -100);
fTabPath.lineTo(75, 100);
fTabPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), 0, 90, false);
fTabPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), 90, 90, false);
fTabPath.lineTo(-75, 100);
fLightPos = SkPoint3::Make(350, 0, 600);
}
SkString name() override { return SkString("AndroidShadows"); }
bool onChar(SkUnichar uni) override {
bool handled = false;
switch (uni) {
case 'W':
fShowAmbient = !fShowAmbient;
handled = true;
break;
case 'S':
fShowSpot = !fShowSpot;
handled = true;
break;
case 'T':
fUseAlt = !fUseAlt;
handled = true;
break;
case 'O':
fShowObject = !fShowObject;
handled = true;
break;
case 'N':
fDoAlphaAnimation = !fDoAlphaAnimation;
if (!fDoAlphaAnimation) {
fAnimAlpha = 1;
}
handled = true;
break;
case '>':
fZDelta += 0.5f;
handled = true;
break;
case '<':
fZDelta -= 0.5f;
handled = true;
break;
case '?':
fIgnoreShadowAlpha = !fIgnoreShadowAlpha;
handled = true;
break;
default:
break;
}
if (handled) {
return true;
}
return false;
}
void drawShadowedPath(SkCanvas* canvas, const SkPath& path,
const SkPoint3& zPlaneParams,
const SkPaint& paint, SkScalar ambientAlpha,
const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
if (fIgnoreShadowAlpha) {
ambientAlpha = 1;
spotAlpha = 1;
}
if (!fShowAmbient) {
ambientAlpha = 0;
}
if (!fShowSpot) {
spotAlpha = 0;
}
uint32_t flags = 0;
if (fUseAlt) {
flags |= SkShadowFlags::kGeometricOnly_ShadowFlag;
}
SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0);
SkColor spotColor = SkColorSetARGB(spotAlpha * 255, 0, 0, 0);
SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightWidth,
ambientColor, spotColor, flags);
if (fShowObject) {
canvas->drawPath(path, paint);
} else {
SkPaint strokePaint;
strokePaint.setColor(paint.getColor());
strokePaint.setStyle(SkPaint::kStroke_Style);
canvas->drawPath(path, strokePaint);
}
}
void onDrawContent(SkCanvas* canvas) override {
canvas->drawColor(0xFFDDDDDD);
const SkScalar kLightWidth = 800;
const SkScalar kAmbientAlpha = 0.039f;
const SkScalar kSpotAlpha = 0.19f;
SkPaint paint;
paint.setAntiAlias(true);
SkPoint3 lightPos = fLightPos;
SkPoint3 zPlaneParams = SkPoint3::Make(0, 0, 0);
paint.setColor(SK_ColorWHITE);
canvas->translate(200, 90);
zPlaneParams.fZ = std::max(1.0f, 2 + fZDelta);
this->drawShadowedPath(canvas, fRRPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
paint.setColor(SK_ColorRED);
canvas->translate(250, 0);
zPlaneParams.fZ = std::max(1.0f, 8 + fZDelta);
this->drawShadowedPath(canvas, fRectPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
paint.setColor(SK_ColorBLUE);
canvas->translate(-250, 110);
zPlaneParams.fZ = std::max(1.0f, 12 + fZDelta);
this->drawShadowedPath(canvas, fCirclePath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
lightPos, kLightWidth, fAnimAlpha*0.5f);
paint.setColor(SK_ColorGREEN);
canvas->translate(250, 0);
zPlaneParams.fZ = std::max(1.0f, 64 + fZDelta);
this->drawShadowedPath(canvas, fRRPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
paint.setColor(SK_ColorYELLOW);
canvas->translate(-250, 110);
zPlaneParams.fZ = std::max(1.0f, 8 + fZDelta);
this->drawShadowedPath(canvas, fFunkyRRPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
paint.setColor(SK_ColorCYAN);
canvas->translate(250, 0);
zPlaneParams.fZ = std::max(1.0f, 16 + fZDelta);
this->drawShadowedPath(canvas, fCubicPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
paint.setColor(SK_ColorWHITE);
canvas->translate(250, -180);
zPlaneParams.fZ = std::max(1.0f, 8 + fZDelta);
this->drawShadowedPath(canvas, fStarPath, zPlaneParams, paint,
kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
paint.setColor(SK_ColorWHITE);
canvas->translate(150, 0);
zPlaneParams.fZ = std::max(1.0f, 2 + fZDelta);
this->drawShadowedPath(canvas, fNotchPath, zPlaneParams, paint,
kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
paint.setColor(SK_ColorWHITE);
canvas->translate(200, 0);
zPlaneParams.fZ = std::max(1.0f, 16 + fZDelta);
this->drawShadowedPath(canvas, fTabPath, zPlaneParams, paint,
kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
// circular reveal
SkPath tmpPath;
SkPath tmpClipPath;
tmpClipPath.addCircle(fAnimTranslate, 0, 60);
Op(fSquareRRectPath, tmpClipPath, kIntersect_SkPathOp, &tmpPath);
paint.setColor(SK_ColorMAGENTA);
canvas->translate(-725, 240);
zPlaneParams.fZ = std::max(1.0f, 32 + fZDelta);
this->drawShadowedPath(canvas, tmpPath, zPlaneParams, paint, .1f,
lightPos, kLightWidth, .5f);
// path ops bug
SkPath tmpClipPathBug;
tmpClipPathBug.addCircle(88.0344925f, 0, 60);
Op(fSquareRRectPath, tmpClipPathBug, kIntersect_SkPathOp, &tmpPath);
canvas->translate(250, 0);
zPlaneParams.fZ = std::max(1.0f, 32 + fZDelta);
this->drawShadowedPath(canvas, tmpPath, zPlaneParams, paint, .1f,
lightPos, kLightWidth, .5f);
// perspective paths
SkPoint pivot = SkPoint::Make(fWideRectPath.getBounds().width()/2,
fWideRectPath.getBounds().height()/2);
SkPoint translate = SkPoint::Make(100, 450);
paint.setColor(SK_ColorWHITE);
Sk3DView view;
view.save();
view.rotateX(fAnimAngle);
SkMatrix persp;
view.getMatrix(&persp);
persp.preTranslate(-pivot.fX, -pivot.fY);
persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY);
canvas->setMatrix(persp);
SkScalar radians = SkDegreesToRadians(fAnimAngle);
zPlaneParams = SkPoint3::Make(0,
SkScalarSin(radians),
std::max(1.0f, 16 + fZDelta) - SkScalarSin(radians)*pivot.fY);
this->drawShadowedPath(canvas, fWideRectPath, zPlaneParams, paint, .1f,
lightPos, kLightWidth, .5f);
pivot = SkPoint::Make(fWideOvalPath.getBounds().width() / 2,
fWideOvalPath.getBounds().height() / 2);
translate = SkPoint::Make(100, 600);
view.restore();
view.save();
view.rotateY(fAnimAngle);
view.getMatrix(&persp);
persp.preTranslate(-pivot.fX, -pivot.fY);
persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY);
canvas->setMatrix(persp);
zPlaneParams = SkPoint3::Make(-SkScalarSin(radians),
0,
std::max(1.0f, 32 + fZDelta) + SkScalarSin(radians)*pivot.fX);
this->drawShadowedPath(canvas, fWideOvalPath, zPlaneParams, paint, .1f,
lightPos, kLightWidth, .5f);
pivot = SkPoint::Make(fStarPath.getBounds().width() / 2,
fStarPath.getBounds().height() / 2);
translate = SkPoint::Make(700, 250);
view.restore();
view.rotateY(fAnimAngle);
view.getMatrix(&persp);
persp.preTranslate(-pivot.fX, -pivot.fY);
persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY);
canvas->setMatrix(persp);
zPlaneParams = SkPoint3::Make(-SkScalarSin(radians),
0,
std::max(1.0f, 8 + fZDelta) + SkScalarSin(radians)*pivot.fX);
this->drawShadowedPath(canvas, fStarPath, zPlaneParams, paint, .1f,
lightPos, kLightWidth, .5f);
}
bool onAnimate(double nanos) override {
fAnimTranslate = TimeUtils::PingPong(1e-9 * nanos, 30, 0, 125, -125);
fAnimAngle = TimeUtils::PingPong(1e-9 * nanos, 15, 0, 0, 20);
if (fDoAlphaAnimation) {
fAnimAlpha = TimeUtils::PingPong(1e-9 * nanos, 5, 0, 1, 0);
}
return true;
}
private:
using INHERITED = Sample;
};
//////////////////////////////////////////////////////////////////////////////
DEF_SAMPLE( return new ShadowsView(); )