skia2/gm/nocolorbleed.cpp
junov@google.com 6acc9b3d2b Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled.
Problem was resolved by adding the notion of a custom texture domain in generated shaders, when necessary.




git-svn-id: http://skia.googlecode.com/svn/trunk@1337 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-16 18:32:07 +00:00

66 lines
2.0 KiB
C++
Executable File

#include "gm.h"
namespace skiagm {
class NoColorBleedGM : public GM {
public:
NoColorBleedGM() {}
protected:
virtual SkString onShortName() {
return SkString("nocolorbleed");
}
virtual SkISize onISize() {
return make_isize(200, 200);
}
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFFDDDDDD);
}
virtual void onDraw(SkCanvas* canvas) {
drawBG(canvas);
SkBitmap sprite;
sprite.setConfig(SkBitmap::kARGB_8888_Config, 4, 4, 4*sizeof(SkColor));
SkColor spriteData[16] = {
SK_ColorBLACK, SK_ColorCYAN, SK_ColorMAGENTA, SK_ColorYELLOW,
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorRED,
SK_ColorGREEN, SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLUE,
SK_ColorYELLOW, SK_ColorMAGENTA, SK_ColorCYAN, SK_ColorBLACK
};
sprite.setPixels(spriteData);
// We draw a magnified subrect of the sprite
// sample interpolation may cause color bleeding around edges
// the subrect is a pure white area
SkIRect srcRect;
SkRect dstRect;
SkPaint paint;
paint.setFilterBitmap(true);
//First row : full texture with and without filtering
srcRect.setXYWH(0, 0, 4, 4);
dstRect.setXYWH(0.0f, 0.0f, 100.0f, 100.0f);
canvas->drawBitmapRect(sprite, &srcRect, dstRect, &paint);
dstRect.setXYWH(100.0f, 0.0f, 100.0f, 100.0f);
canvas->drawBitmapRect(sprite, &srcRect, dstRect);
//Second row : sub rect of texture with and without filtering
srcRect.setXYWH(1, 1, 2, 2);
dstRect.setXYWH(25.0f, 125.0f, 50.0f, 50.0f);
canvas->drawBitmapRect(sprite, &srcRect, dstRect, &paint);
dstRect.setXYWH(125.0f, 125.0f, 50.0f, 50.0f);
canvas->drawBitmapRect(sprite, &srcRect, dstRect);
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new NoColorBleedGM; }
static GMRegistry reg(MyFactory);
}