54f1ad8bb5
BUG=skia:2414 R=djsollen@google.com, borenet@google.com Author: epoger@google.com Review URL: https://codereview.chromium.org/325413003
468 lines
16 KiB
C++
468 lines
16 KiB
C++
#include <cmath>
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#include <math.h>
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#include "SkBitmap.h"
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#include "skpdiff_util.h"
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#include "SkPMetric.h"
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#include "SkPMetricUtil_generated.h"
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struct RGB {
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float r, g, b;
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};
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struct LAB {
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float l, a, b;
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};
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template<class T>
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struct Image2D {
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int width;
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int height;
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T* image;
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Image2D(int w, int h)
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: width(w),
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height(h) {
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SkASSERT(w > 0);
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SkASSERT(h > 0);
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image = SkNEW_ARRAY(T, w * h);
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}
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~Image2D() {
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SkDELETE_ARRAY(image);
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}
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void readPixel(int x, int y, T* pixel) const {
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SkASSERT(x >= 0);
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SkASSERT(y >= 0);
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SkASSERT(x < width);
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SkASSERT(y < height);
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*pixel = image[y * width + x];
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}
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T* getRow(int y) const {
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return &image[y * width];
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}
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void writePixel(int x, int y, const T& pixel) {
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SkASSERT(x >= 0);
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SkASSERT(y >= 0);
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SkASSERT(x < width);
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SkASSERT(y < height);
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image[y * width + x] = pixel;
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}
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};
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typedef Image2D<float> ImageL;
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typedef Image2D<RGB> ImageRGB;
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typedef Image2D<LAB> ImageLAB;
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template<class T>
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struct ImageArray
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{
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int slices;
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Image2D<T>** image;
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ImageArray(int w, int h, int s)
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: slices(s) {
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SkASSERT(s > 0);
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image = SkNEW_ARRAY(Image2D<T>*, s);
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for (int sliceIndex = 0; sliceIndex < slices; sliceIndex++) {
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image[sliceIndex] = SkNEW_ARGS(Image2D<T>, (w, h));
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}
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}
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~ImageArray() {
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for (int sliceIndex = 0; sliceIndex < slices; sliceIndex++) {
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SkDELETE(image[sliceIndex]);
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}
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SkDELETE_ARRAY(image);
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}
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Image2D<T>* getLayer(int z) const {
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SkASSERT(z >= 0);
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SkASSERT(z < slices);
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return image[z];
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}
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};
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typedef ImageArray<float> ImageL3D;
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#define MAT_ROW_MULT(rc,gc,bc) r*rc + g*gc + b*bc
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static void adobergb_to_cielab(float r, float g, float b, LAB* lab) {
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// Conversion of Adobe RGB to XYZ taken from from "Adobe RGB (1998) ColorImage Encoding"
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// URL:http://www.adobe.com/digitalimag/pdfs/AdobeRGB1998.pdf
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// Section: 4.3.5.3
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// See Also: http://en.wikipedia.org/wiki/Adobe_rgb
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float x = MAT_ROW_MULT(0.57667f, 0.18556f, 0.18823f);
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float y = MAT_ROW_MULT(0.29734f, 0.62736f, 0.07529f);
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float z = MAT_ROW_MULT(0.02703f, 0.07069f, 0.99134f);
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// The following is the white point in XYZ, so it's simply the row wise addition of the above
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// matrix.
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const float xw = 0.5767f + 0.185556f + 0.188212f;
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const float yw = 0.297361f + 0.627355f + 0.0752847f;
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const float zw = 0.0270328f + 0.0706879f + 0.991248f;
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// This is the XYZ color point relative to the white point
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float f[3] = { x / xw, y / yw, z / zw };
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// Conversion from XYZ to LAB taken from
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// http://en.wikipedia.org/wiki/CIELAB#Forward_transformation
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for (int i = 0; i < 3; i++) {
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if (f[i] >= 0.008856f) {
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f[i] = SkPMetricUtil::get_cube_root(f[i]);
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} else {
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f[i] = 7.787f * f[i] + 4.0f / 29.0f;
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}
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}
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lab->l = 116.0f * f[1] - 16.0f;
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lab->a = 500.0f * (f[0] - f[1]);
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lab->b = 200.0f * (f[1] - f[2]);
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}
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/// Converts a 8888 bitmap to LAB color space and puts it into the output
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static bool bitmap_to_cielab(const SkBitmap* bitmap, ImageLAB* outImageLAB) {
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SkBitmap bm8888;
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if (bitmap->colorType() != kN32_SkColorType) {
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if (!bitmap->copyTo(&bm8888, kN32_SkColorType)) {
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return false;
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}
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bitmap = &bm8888;
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}
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int width = bitmap->width();
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int height = bitmap->height();
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SkASSERT(outImageLAB->width == width);
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SkASSERT(outImageLAB->height == height);
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bitmap->lockPixels();
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RGB rgb;
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LAB lab;
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for (int y = 0; y < height; y++) {
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unsigned char* row = (unsigned char*)bitmap->getAddr(0, y);
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for (int x = 0; x < width; x++) {
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// Perform gamma correction which is assumed to be 2.2
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rgb.r = SkPMetricUtil::get_gamma(row[x * 4 + 2]);
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rgb.g = SkPMetricUtil::get_gamma(row[x * 4 + 1]);
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rgb.b = SkPMetricUtil::get_gamma(row[x * 4 + 0]);
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adobergb_to_cielab(rgb.r, rgb.g, rgb.b, &lab);
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outImageLAB->writePixel(x, y, lab);
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}
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}
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bitmap->unlockPixels();
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return true;
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}
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// From Barten SPIE 1989
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static float contrast_sensitivity(float cyclesPerDegree, float luminance) {
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float a = 440.0f * powf(1.0f + 0.7f / luminance, -0.2f);
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float b = 0.3f * powf(1.0f + 100.0f / luminance, 0.15f);
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float exp = expf(-b * cyclesPerDegree);
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float root = sqrtf(1.0f + 0.06f * expf(b * cyclesPerDegree));
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if (!SkScalarIsFinite(exp) || !SkScalarIsFinite(root)) {
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return 0;
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}
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return a * cyclesPerDegree * exp * root;
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}
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#if 0
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// We're keeping these around for reference and in case the lookup tables are no longer desired.
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// They are no longer called by any code in this file.
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// From Daly 1993
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static float visual_mask(float contrast) {
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float x = powf(392.498f * contrast, 0.7f);
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x = powf(0.0153f * x, 4.0f);
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return powf(1.0f + x, 0.25f);
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}
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// From Ward Larson Siggraph 1997
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static float threshold_vs_intensity(float adaptationLuminance) {
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float logLum = log10f(adaptationLuminance);
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float x;
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if (logLum < -3.94f) {
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x = -2.86f;
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} else if (logLum < -1.44f) {
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x = powf(0.405f * logLum + 1.6f, 2.18) - 2.86f;
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} else if (logLum < -0.0184f) {
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x = logLum - 0.395f;
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} else if (logLum < 1.9f) {
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x = powf(0.249f * logLum + 0.65f, 2.7f) - 0.72f;
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} else {
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x = logLum - 1.255f;
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}
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return powf(10.0f, x);
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}
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#endif
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/// Simply takes the L channel from the input and puts it into the output
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static void lab_to_l(const ImageLAB* imageLAB, ImageL* outImageL) {
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for (int y = 0; y < imageLAB->height; y++) {
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for (int x = 0; x < imageLAB->width; x++) {
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LAB lab;
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imageLAB->readPixel(x, y, &lab);
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outImageL->writePixel(x, y, lab.l);
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}
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}
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}
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/// Convolves an image with the given filter in one direction and saves it to the output image
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static void convolve(const ImageL* imageL, bool vertical, ImageL* outImageL) {
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SkASSERT(imageL->width == outImageL->width);
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SkASSERT(imageL->height == outImageL->height);
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const float matrix[] = { 0.05f, 0.25f, 0.4f, 0.25f, 0.05f };
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const int matrixCount = sizeof(matrix) / sizeof(float);
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const int radius = matrixCount / 2;
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// Keep track of what rows are being operated on for quick access.
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float* rowPtrs[matrixCount]; // Because matrixCount is constant, this won't create a VLA
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for (int y = radius; y < matrixCount; y++) {
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rowPtrs[y] = imageL->getRow(y - radius);
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}
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float* writeRow = outImageL->getRow(0);
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for (int y = 0; y < imageL->height; y++) {
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for (int x = 0; x < imageL->width; x++) {
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float lSum = 0.0f;
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for (int xx = -radius; xx <= radius; xx++) {
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int nx = x;
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int ny = y;
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// We mirror at edges so that edge pixels that the filter weighting still makes
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// sense.
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if (vertical) {
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ny += xx;
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if (ny < 0) {
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ny = -ny;
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}
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if (ny >= imageL->height) {
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ny = imageL->height + (imageL->height - ny - 1);
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}
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} else {
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nx += xx;
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if (nx < 0) {
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nx = -nx;
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}
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if (nx >= imageL->width) {
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nx = imageL->width + (imageL->width - nx - 1);
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}
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}
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float weight = matrix[xx + radius];
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lSum += rowPtrs[ny - y + radius][nx] * weight;
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}
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writeRow[x] = lSum;
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}
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// As we move down, scroll the row pointers down with us
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for (int y = 0; y < matrixCount - 1; y++)
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{
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rowPtrs[y] = rowPtrs[y + 1];
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}
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rowPtrs[matrixCount - 1] += imageL->width;
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writeRow += imageL->width;
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}
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}
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static double pmetric(const ImageLAB* baselineLAB, const ImageLAB* testLAB, int* poiCount) {
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SkASSERT(baselineLAB);
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SkASSERT(testLAB);
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SkASSERT(poiCount);
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int width = baselineLAB->width;
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int height = baselineLAB->height;
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int maxLevels = 0;
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// Calculates how many levels to make by how many times the image can be divided in two
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int smallerDimension = width < height ? width : height;
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for ( ; smallerDimension > 1; smallerDimension /= 2) {
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maxLevels++;
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}
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// We'll be creating new arrays with maxLevels - 2, and ImageL3D requires maxLevels > 0,
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// so just return failure if we're less than 3.
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if (maxLevels <= 2) {
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return 0.0;
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}
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const float fov = SK_ScalarPI / 180.0f * 45.0f;
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float contrastSensitivityMax = contrast_sensitivity(3.248f, 100.0f);
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float pixelsPerDegree = width / (2.0f * tanf(fov * 0.5f) * 180.0f / SK_ScalarPI);
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ImageL3D baselineL(width, height, maxLevels);
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ImageL3D testL(width, height, maxLevels);
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ImageL scratchImageL(width, height);
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float* cyclesPerDegree = SkNEW_ARRAY(float, maxLevels);
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float* thresholdFactorFrequency = SkNEW_ARRAY(float, maxLevels - 2);
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float* contrast = SkNEW_ARRAY(float, maxLevels - 2);
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lab_to_l(baselineLAB, baselineL.getLayer(0));
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lab_to_l(testLAB, testL.getLayer(0));
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// Compute cpd - Cycles per degree on the pyramid
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cyclesPerDegree[0] = 0.5f * pixelsPerDegree;
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for (int levelIndex = 1; levelIndex < maxLevels; levelIndex++) {
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cyclesPerDegree[levelIndex] = cyclesPerDegree[levelIndex - 1] * 0.5f;
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}
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// Contrast sensitivity is based on image dimensions. Therefore it cannot be statically
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// generated.
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float* contrastSensitivityTable = SkNEW_ARRAY(float, maxLevels * 1000);
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for (int levelIndex = 0; levelIndex < maxLevels; levelIndex++) {
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for (int csLum = 0; csLum < 1000; csLum++) {
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contrastSensitivityTable[levelIndex * 1000 + csLum] =
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contrast_sensitivity(cyclesPerDegree[levelIndex], (float)csLum / 10.0f + 1e-5f);
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}
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}
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// Compute G - The convolved lum for the baseline
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for (int levelIndex = 1; levelIndex < maxLevels; levelIndex++) {
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convolve(baselineL.getLayer(levelIndex - 1), false, &scratchImageL);
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convolve(&scratchImageL, true, baselineL.getLayer(levelIndex));
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}
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for (int levelIndex = 1; levelIndex < maxLevels; levelIndex++) {
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convolve(testL.getLayer(levelIndex - 1), false, &scratchImageL);
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convolve(&scratchImageL, true, testL.getLayer(levelIndex));
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}
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// Compute F_freq - The elevation f
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for (int levelIndex = 0; levelIndex < maxLevels - 2; levelIndex++) {
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float cpd = cyclesPerDegree[levelIndex];
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thresholdFactorFrequency[levelIndex] = contrastSensitivityMax /
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contrast_sensitivity(cpd, 100.0f);
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}
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// Calculate F
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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float lBaseline;
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float lTest;
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baselineL.getLayer(0)->readPixel(x, y, &lBaseline);
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testL.getLayer(0)->readPixel(x, y, &lTest);
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float avgLBaseline;
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float avgLTest;
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baselineL.getLayer(maxLevels - 1)->readPixel(x, y, &avgLBaseline);
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testL.getLayer(maxLevels - 1)->readPixel(x, y, &avgLTest);
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float lAdapt = 0.5f * (avgLBaseline + avgLTest);
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if (lAdapt < 1e-5f) {
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lAdapt = 1e-5f;
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}
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float contrastSum = 0.0f;
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for (int levelIndex = 0; levelIndex < maxLevels - 2; levelIndex++) {
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float baselineL0, baselineL1, baselineL2;
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float testL0, testL1, testL2;
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baselineL.getLayer(levelIndex + 0)->readPixel(x, y, &baselineL0);
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testL. getLayer(levelIndex + 0)->readPixel(x, y, &testL0);
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baselineL.getLayer(levelIndex + 1)->readPixel(x, y, &baselineL1);
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testL. getLayer(levelIndex + 1)->readPixel(x, y, &testL1);
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baselineL.getLayer(levelIndex + 2)->readPixel(x, y, &baselineL2);
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testL. getLayer(levelIndex + 2)->readPixel(x, y, &testL2);
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float baselineContrast1 = fabsf(baselineL0 - baselineL1);
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float testContrast1 = fabsf(testL0 - testL1);
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float numerator = (baselineContrast1 > testContrast1) ?
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baselineContrast1 : testContrast1;
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float baselineContrast2 = fabsf(baselineL2);
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float testContrast2 = fabsf(testL2);
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float denominator = (baselineContrast2 > testContrast2) ?
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baselineContrast2 : testContrast2;
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// Avoid divides by close to zero
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if (denominator < 1e-5f) {
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denominator = 1e-5f;
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}
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contrast[levelIndex] = numerator / denominator;
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contrastSum += contrast[levelIndex];
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}
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if (contrastSum < 1e-5f) {
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contrastSum = 1e-5f;
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}
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float F = 0.0f;
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for (int levelIndex = 0; levelIndex < maxLevels - 2; levelIndex++) {
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float contrastSensitivity = contrastSensitivityTable[levelIndex * 1000 +
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(int)(lAdapt * 10.0)];
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float mask = SkPMetricUtil::get_visual_mask(contrast[levelIndex] *
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contrastSensitivity);
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F += contrast[levelIndex] +
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thresholdFactorFrequency[levelIndex] * mask / contrastSum;
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}
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if (F < 1.0f) {
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F = 1.0f;
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}
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if (F > 10.0f) {
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F = 10.0f;
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}
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bool isFailure = false;
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if (fabsf(lBaseline - lTest) > F * SkPMetricUtil::get_threshold_vs_intensity(lAdapt)) {
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isFailure = true;
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} else {
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LAB baselineColor;
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LAB testColor;
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baselineLAB->readPixel(x, y, &baselineColor);
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testLAB->readPixel(x, y, &testColor);
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float contrastA = baselineColor.a - testColor.a;
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float contrastB = baselineColor.b - testColor.b;
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float colorScale = 1.0f;
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if (lAdapt < 10.0f) {
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colorScale = lAdapt / 10.0f;
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}
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colorScale *= colorScale;
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if ((contrastA * contrastA + contrastB * contrastB) * colorScale > F)
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{
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isFailure = true;
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}
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}
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if (isFailure) {
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(*poiCount)++;
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}
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}
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}
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SkDELETE_ARRAY(cyclesPerDegree);
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SkDELETE_ARRAY(contrast);
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SkDELETE_ARRAY(thresholdFactorFrequency);
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SkDELETE_ARRAY(contrastSensitivityTable);
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return 1.0 - (double)(*poiCount) / (width * height);
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}
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bool SkPMetric::diff(SkBitmap* baseline, SkBitmap* test, const BitmapsToCreate& bitmapsToCreate,
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Result* result) const {
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double startTime = get_seconds();
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// Ensure the images are comparable
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if (baseline->width() != test->width() || baseline->height() != test->height() ||
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baseline->width() <= 0 || baseline->height() <= 0) {
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return false;
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}
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ImageLAB baselineLAB(baseline->width(), baseline->height());
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ImageLAB testLAB(baseline->width(), baseline->height());
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if (!bitmap_to_cielab(baseline, &baselineLAB) || !bitmap_to_cielab(test, &testLAB)) {
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return true;
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}
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result->poiCount = 0;
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result->result = pmetric(&baselineLAB, &testLAB, &result->poiCount);
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result->timeElapsed = get_seconds() - startTime;
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return true;
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}
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