6ce447a4ec
From now on, sample counts always refer to the number of actual color samples, and render targets don't have separate color and stencil sample counts. If mixed samples support is available when making a "GrAAType::kCoverage" draw, then an op may attach and use a mixed sampled stencil buffer internally. But this will all be invisible to the client. After this CL, we temporarily won't have a mode to use nvpr with mixed samples. That will soon be fixed by a follow-on CL that enables nvpr with mixed samples in the normal "gl" and "gles" configs. Bug: skia: Change-Id: I1cb8277f0d2d0d371f24bb9f39cd473ed5c5c83b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221878 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> |
||
---|---|---|
.. | ||
gl | ||
mock | ||
mtl | ||
vk | ||
GrBackendDrawableInfo.h | ||
GrBackendSemaphore.h | ||
GrBackendSurface.h | ||
GrBlend.h | ||
GrConfig.h | ||
GrContext.h | ||
GrContextOptions.h | ||
GrContextThreadSafeProxy.h | ||
GrDriverBugWorkarounds.h | ||
GrDriverBugWorkaroundsAutogen.h | ||
GrGpuResource.h | ||
GrRenderTarget.h | ||
GrSamplerState.h | ||
GrSurface.h | ||
GrTexture.h | ||
GrTypes.h |